Five years and change

    I just had the epiphany that five years of blogging came and went without me noticing. I've only done one respective after two years of blogging, back when this blog was still on Tumblr.

    On April 9th of 2013, I launched this blog on Tumblr of all places as a way to help obtain a better career. I was under the impression, all good developers have a social media presence but I never wanted to use Twitter, and in hindsight, I'm happy I never did. Instead, I decided to eschew social media for something more thoughtful, and somewhat impersonal as I like my privacy. I lived in a different city, had a different job, and was a homeowner. I suppose it helped, my initial blog posts mostly consisted of hot takes on tech news, inspired by Daringfireball and Pxlnv but it didn't benefit anyone.

    In 2013, shortly after landing my current job, I realized that long-form posts mattered. I drastically reduced the frequency of blog posts, from near daily to only a few a week, and eventually trickled down roughly 1-4 a month post-2016. In 2016, I moved out of Tumblr to Jekyll as I didn't care for the Tumblr community and never interacted with it. Tumblr added bloat where I didn't need any, I already had customized my Tumblr theme to hide community interaction. With Jykell, I was able to more create an even more minimalist blog, hyper-focused on the reading experience, so much so as to avoid using images except when helpful.

    Instead of creating a thoughtful retrospective and wax philosophical on this extended project, (one of the longest in my life), I'll cop out and make a few uninspired statements about the future: I'll probably change the fonts on this blog. The font stack is "ok" but its googlely font bs. I may add a dark mode. There will probably be more javascript posts in the future. I'll post a lot of opinions about Apple and the Mac Pro when the redesign happens (if it ever does). There will never be a comments section on this blog. I'll add a /rss and yet I still won't have a regular audience.

    The Best of this blog...

    Not all my blog posts are equal, some require hours upon hours of writing and effort. Below are just a few standouts, and posts that are representative of the evolution of this blog.

    Top Ten Blog posts of the past five years (as per google analytics)

    All page-views are cumulative from dated posted to Oct 18th, 2018. For a blog that's entire strategy is to toss web posts out into the ether, my blog now averages roughly 15k page-views a month as per google analytics (19k if you go by my server stats, + a fraction in RSS). It's surprising as I don't have any sort of compensation, or motivation to post as I haven't made a cent from this, and if you consider the web hosting fees, it's actually cost me money. I do not advertise this blog, nor post about it elsewhere, nor try and drum up traffic for it and my SEO strategy is limited to "put alt tags on images". I'm not part of any online community either thus the entirety of my audience is good ol' organic searches and other people linking my blog.

    1. Setting up MAME Arcade emulation & NeoGeo via OpenEmu on macOS (OS X) - 12/15/2016 - 25.5k page-views
    2. How to fix Far Cry 4 Common Glitches - Black Screen - Uplay stopped working - Save Game will not save - 2014/12/15 - 24.1k page-views
    3. Getting the PPP Username / Password for CenturyLink Zyxel C1000Z Modem - 10/7/15 - 20.7k page-views
    4. Installing PPSSPP on iOS 11 without a jailbreak - 10/16/17- 17.6k page-views
    5. Adding Ringtones - text tones to - iOS using iFile - 12/12/2014 - 15.2k page-views
    6. The Definitive Classic Mac Pro (2006-2012) Upgrade Guide - 05/07/2018 - 12.5k page-views
    7. Converting .bin .cue to ISO with OS X using free and commercial utilities - 01/03/16 - 11.2k page-views
    8. Recommended Mac Pro upgrades & hacks - 05/07/2018 - 11.7k page-views
    9. Mockup Prototyping - Wireframing Utility - App Roundup 2013 - 05/30/13 - 11.0k page-views
    10. Installing a GeForce GTX760 (GeForce GTX770/GTX780) into a 2006-2008 Mac Pro - 10/04/14 - 10.7k page-views

    Gaming isn't a regular feature of this blog, three of the top ten (four if you count the GeForce post) dominate my top posts. I did my penance with gamers, having every pejorative to slander ones sexuality tossed at me when I ran a video game cheats site (as it paid the bills in college) and while I play video games occasionally, I'm not a gamer. That experience was LONG before, the rise of "gamergate" in the early 2000s and the only thing that's change is the toxicity has been weaponized. My gaming posts, generally tie into emulation, which is far removed from current events and holds a delicate balance of nostalgia and technical challenge.

    Better, there are three posts related to the Mac Pro (four if you count the GeForce post). My blog is ostensibly about macOS, so I'm happy to see those in the mix. Notably, none of my web development posts crack the top ten, although my Pure Scss Circle Progress Bar is number 12 and rising.

    So will this blog be around in 5 years? I don't know, but hopefully, I've helped people along the way with annoying problems. That's been the goal, and I seem to be reaching far more people than if I were to do this via social media. I'm proud of that.


    Drawing an SVG line between multiple DOM objects

    HTML offers the <canvas>, but with some limitations, it's pixel based but can use SVGs but generally meant as "viewport" as opposed to DOM spanning. Rather than go into the "whys," Canvas doesn't quite fit what I'm after to create. SVGs can be positioned via absolute positioning anywhere on the viewport (just like any DOM object). Unlike other image types, the content inline SVGs can easily be altered via the DOM as they're XML data. This means I can easily change the color, or size, even shape of objects.

    Hopefully, this tutorial is understandable for novices, more seasoned devs may want to skip the bottom for the codepen example. I've written my tutorial using only ES5 syntax although my codepen has some ES6 syntax.




    Our Goals

    • Draw an SVG line between objects on the screen.
    • On resize change the SVGs position in objects on the screen have changed.
    • Allow to have lines between multiple objects, and do this dynamically.



    SVGs can be quite complicated, and drawing them with javascript is quite an art. There are plenty of libraries designed simply for manipulating SVGs and animating them but drawing a line is pretty easy.

    <svg>
      <line stroke-width="1px" stroke="#000000"  x1="0" y1="0" x2="100" y2="100" id="mySVG"/>
    </svg>

    The above will create a black line 1px wide that starts at 0 pixels and span 100 pixels to the right and 100 pixels down, to create a diagonal line.

    simple diagonal SVG line

    Pictured: simple SVG line using the above code

    Offset

    It's 2018, but jQuery still has its place, offset reliably can get us the absolute positioning of elements on the screen to the document as its base even if they aren't absolute positioned. This isn't a complete win for our goal of drawing a point between two objects as this only gets us the top-left corner of our a <div>. We need the center of that a <div>.

    So with a bit of simple math, we can figure out the center position of a <div> by querying the width and height of the div and dividing by 2, then adding it to the offset position. This will measure diagonally to the center.

    how to calculate the center of a div

        var centerX = $("myPoint").offset().left + ($("myPoint").width()/2);
        var centerY = $("myPoint").offset().top + ($("myPoint").height()/2);
      

    Now to draw an SVG, we need two sets of center coordinates. X1, Y1 and X2, Y2.

    var x1 = $("myPoint").offset().left + ($("myPoint").width()/2);
    var y1 = $("myPoint").offset().top + ($("myPoint").height()/2);
    var x2 = $("myPoint2").offset().left + ($("myPoint2").width()/2);
    var y2 = $("myPoint2").offset().top + ($("myPoint2").height()/2);

    Now if we just apply this to #mySVG, we can draw a line that goes between the center of these two hypothetical DOM objects. We want to place the SVG in our body tag and then give it some really basic styling in CSS so it can occupy any space on the viewport.

    #mySVG{
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 100vh;
    }
      $("#mySVG").attr('x1',x1).attr('y1',y1).attr('x2',x2).attr('y2',y2); //svg attributes

    Resizing Event

    Not bad right? What happens if we resize? Our hypothetical DOM objects on the screen might move, thus we'd need a window resize event. We better make this a function now, and clean up the legibility first.

    function drawSVG(target, div1, div2) {
      var x1 = div1.offset().left + (div1.width()/2);
      var y1 = div1.offset().top + (div1.height()/2);
      var x2 = div2.offset().left + (div2.width()/2);
      var y2 = div2.offset().top + (div2.height()/2);
      $(target).attr('x1',x1).attr('y1',y1).attr('x2',x2).attr('y2',y2);
    }
    drawSVG($("#mySVG"), $("myPoint"), $("myPoint2") )

    Adding resizing is pretty easy now:

    $(window).resize(function() {
      drawSVG( ($("#mySVG"), $("myPoint"), $("myPoint2") )
    }

    More objects!

    Pretty nifty right? Now that we've covered the basics of drawing and redrawing the SVG, we can use jQuery's clone to duplicate our line within our SVG and call our drawSVG multiple times.

      function drawSVG(target, div1, div2) {
        var x1 = div1.offset().left + (div1.width()/2);
        var y1 = div1.offset().top + (div1.height()/2);
        var x2 = div2.offset().left + (div2.width()/2);
        var y2 = div2.offset().top + (div2.height()/2);
        $(target).attr('x1',x1).attr('y1',y1).attr('x2',x2).attr('y2',y2);
      }
      drawSVG($("#mySVG"), $("myPoint"), $("myPoint2") )
      $("#mySVG").clone().addClass("clone").insertAfter(this);
      drawSVG($(".clone"), $("myPoint2"), $("myPoint3") )
      $(window).resize(function() {
        drawSVG( ($("#mySVG"), $("myPoint"), $("myPoint2") );
        drawSVG($(".clone"), $("myPoint2"), $("myPoint3") );
      }

    This isn't very dynamic as we're assuming we always know that we want to draw a line between 3 things on our screen. We're getting close but this isn't dynamic. It's time to break out .each and convert what we have into an object to cut down on our mess. We're going to do a few changes. First let's simplify our SVG.

    Refactoring

    Now that we're going to copy and paste our SVG, we don't need any co-ordinates. In fact, we do not want them at all until. A line without the required x1, x2, y1, and y2 won't be rendered to the screen. This works for us as we want to use this as a template for future lines but do not want our original to display.

      <svg>
        <line stroke-width="1px" stroke="#000000" id="mySVG"/>
      </svg>
      

    Also, for legibility, we can turn the messy code above into something more readable and hopefully maintainable.

    drawBetweenObjects = {
      drawSVG: function(target, div1, div2) {
        $("#mySVG").clone().addClass("clone").insertAfter(this);
        var x1 = div1.offset().left + (div1.width()/2);
        var y1 = div1.offset().top + (div1.height()/2);
        var x2 = div2.offset().left + (div2.width()/2);
        var y2 = div2.offset().top + (div2.height()/2);
        $(target).attr('x1',x1).attr('y1',y1).attr('x2',x2).attr('y2',y2);
      }
    }

    Let's also assume all our hypthetical myPoints use the class .myPoint and not IDs. We can now call our function drawBetweenObjects.drawSVG($(".myPoint"), more paramets)

    .

    Each()

    If you're not familiar with iterating over arrays, now would be a grand time to learn. There are far better people who can explain it than I can. The long and short is using jQuery, we can create a variable that contains an array of objects based on our query. This way we can apply our drawSVG function to each entry in our array. This is where for newer javascript developers some of the lines of code might look confusing.

    drawBetweenObjects = {
      drawSVG: function(target, div1, div2) {
        $("#mySVG").clone().addClass("clone").insertAfter(this);
        var x1 = div1.offset().left + (div1.width()/2);
        var y1 = div1.offset().top + (div1.height()/2);
        var x2 = div2.offset().left + (div2.width()/2);
        var y2 = div2.offset().top + (div2.height()/2);
        $(target).attr('x1',x1).attr('y1',y1).attr('x2',x2).attr('y2',y2);
      },
      iterateOverObject: function(object) {
        $(object).each(function(index, el){
         drawBetweenObjects.drawSVG($("#mySVG"), $(this), object.eq(index + 1));   //args order - line, div1 and div2 - the next div.
       }
      }
    }

    iterateOverObject has some funky stuff, such as $(this) which you have probably seen before. jQuery's $(this) and javascript's this aren't quite the same, What's the difference between '$(this)' and 'this'? but in the array of objects, it will use the current entry. Next we will need to select the next item in our query, eq creates a new a query to the specific entry on the array of objects. So if I ask for var myLi = $("li"), and there are four <li>s on the page, myLi.eq(2) would only require the data for the second <li>. Using our index, we ask next in the list, using index + 1.

    Now we can update our script resizing.

      iterateOverObject($(".myPoint")); //init
    
      $(window).resize(function() {
        iterateOverObject($(".myPoint"));
      }

    Removing old clones

    If you run the code, you'll be able to redraw the points, but the problem is our old lines are still in the DOM. So the best place to remove them is before we re-iterate over the object. So before we create new lines, we delete the old ones. Time to add a simple jQuery remove to the iterateOverObject.

    drawBetweenObjects = {
      drawSVG: function(target, div1, div2) {
        $("#mySVG").clone().addClass("clone").insertAfter(this);
        var x1 = div1.offset().left + (div1.width()/2);
        var y1 = div1.offset().top + (div1.height()/2);
        var x2 = div2.offset().left + (div2.width()/2);
        var y2 = div2.offset().top + (div2.height()/2);
        $(target).attr('x1',x1).attr('y1',y1).attr('x2',x2).attr('y2',y2);
      },
      iterateOverObject: function(object) {
        $(".clone").remove(); //remove any clones
        $(object).each(function(index, el){
         drawBetweenObjects.drawSVG($("#mySVG"), $(this), object.eq(index + 1));   //args order - line, div1 and div2 - the next div.
       }
      }
      iterateOverObject($(".myPoint")); //init
      $(window).resize(function() {
        iterateOverObject($(".myPoint"));
      }
    }

    Now we should have an SVG line that will draw between any DOM objects with the class of .myPoint and redraw the lines on a window resize.

    Below is the hyper spiffy version that has a config file and the ability to delay rerenders on resize. To make this work for pages larger than 100vh, the SVG height of the #svg would need to set the height as $(document).height();

    It'd be feasible to make this without jQuery, by replacing jQuery with Document.querySelectorAll() and removing the offset with techniques such as offsetLeft and offsetTop.


    Animating SVG path d attribute in late 2018

    SMIL, CSS animation and a bag of hell

    It's late 2018, and if you're like me, you've probably been tasked to animate an SVG and now left to wonder, "What's the state of SVG animation? Isn't SMIL dead? Does CSS work?"

    Long ago, SVG was boxed with its OWN animation specification, called SMIL ( Synchronized Multimedia Integration Language) which origins date back to 1999 and was adopted by the W3C in 2001 with SVG 1.0. Despite its spec, it never was adopted by Microsoft in IE or Edge, and its continued support is in question. Google announced in 2015 it's intent to depreciate SMIL support. This has been the proverbial nail in the coffin, but SMIL still works in Chrome, Safari, and Firefox (for now). There's no timeline for when SMIL will be dropped.

    Rather than recant all of SVG animation, I highly (and I stress) highly recommend CSS-Tricks's SMIL is Dead, long live SMIL, which outlines SMIL and alternatives. The cliff notes are as follows:



    The SVG Path d and points attribute and CSS

    CSS animations are the supposed heir to SVG animation. However, there's a lot of issues that arise. It's quite easy to use CSS to animate SVG fill properties, opacity, and even positions and basic shape using CSS transforms and using declarations such as:

        svg #mypath:hover {
          fill: #333333;
        }
      

    See the Pen Basic SVG hover by Greg Gant (@fuzzywalrus) on CodePen.

    CSS animations extend to many, (if not most) SVG properties except path "d", animations paths and points. This creates an issue; you can warp, move and filter your SVG to your heart's content but not actually manipulate the points with CSS. There's a bit of reasoning here, as it'd be easy to pollute a CSS file with 100 of kilobytes if not megabytes for animation frames but without SMIL, we're left to javascript to carry the burden.

    Chris Coyer wrote a pretty interesting post Randomizing SVG Shapes, and the codepen demo is pretty nifty although he fails to mention one thing: it doesn't work in any browser other than Chrome.

    So to tabulate the score: SMIL isn't supported in IE or Edge, and its fate isn't looking good. CSS doesn't a complete replacement as FireFox/Safari/Edge will not animate via CSS transition SVG point changes.

    Greensock to the rescue

    Greensock is pretty much the beginning and end to SVG animation (if you couldn't tell by the CSS tricks summary), there's SVG.js, Snap.svg (which seems to be mostly forgotten), Anime JS, and somewhat feature-limited Raphael (and a few one-off effects like Vivus, kute.js/SVG Morpheus) but none offer the power, flexibility, and ease of use of Greensock. Greensock makes cross-platform animation easy and compatible. It's also performant. Downside? It's a paid library.

    Below is my hastily written test animation. Each point on the animation is given random values to move to, to create a jittering effect.

    See the Pen Arrow test v2 by Greg Gant (@fuzzywalrus) on CodePen.

    So here we are in 18, and the most reliable way to animate an SVG is via a paid library. I have to say though, Greensock's multiple SVG libraries are easy to use and impressive. I was hoping for a little more diversity, but with CSS motion paths and transitions only under consideration by other browsers, things aren't looking too great for SVG animation.



    Recommended Reading


    Removing inline Transforms from an SVG while preserving point positions and/or Install Inkscape Plugins on macOS

    So you're probably here since there's not much info on the web on how to remove inline transforms from an SVG without wrecking it or perhaps you're unsure how to install Inkscape extensions on MacOS. Either way, hopefully this short tutorial should help. SVGs are a complex mish-mash of XML that can include CSS transform which can be undesirable for various reasons. Occasionally, converting formats like EPS to SVG in Illustrator will litter an SVG with transforms. Below is how to remove them.

    Step 1: Download and install Inkscape

    Go to Inkscape and download the release, macOS users will need to nab the OS X x11 release. If you haven't used an X11 app you may need to install xQuartz. XQuartz (x11) is a GUI library for cross-platform applications to run in macOS.

    Step 2: Download and install the Apply Transforms plugin for Inkscape

    Nab inkscape-applytransforms. You can download the .zip directly. Unzip the file once downloaded.

    Next, go to Inkscape applications, and right click and "Show Package contents".

    The plugin for is in Contents/Resources/share/inkscape/extensions, drag both the .inx and .py files into this directory.

    Step 3: Use Inkscape to apply the transforms

    Launch Inkscape and open your SVG (Note X11 app UIs will look a little shoddy and the menus will be attached to the app window). Select all points. (Note: Inkscape will use windows/linux control key instead of command key).

    Inkscape: Apply Transforms

    This wasn't perfect for me, but was able to process and make my SVG 95% correct, just requiring me to move a few elements.


    iPhone XS & iOS 12 impressions

    Last time, I wrote an Initial Reactions to the iPhone 7. Something strange happened to me this go around. My iPhone 7 felt "good enough" for almost all my daily usage, and I nearly didn't buy my 2-year upgrade cycle on my iPhone that started with an iPhone 3G, then 4, 5, 6, and 7... what sold me was finally getting a dual camera on a smaller phone factor. I pulled the trigger.

    iPhone XS

    • The iPhone XS is the first time I didn't buy the maximum storage option. I use my camera a lot, but I also have a fair amount of my old photos on iCloud. My iPhone 7 had about 90 GB free when it came time to upgrade. It's the first phone I wasn't struggling with storage, and that includes my massive photo library and keeping about 20 GB of music locally on my device.
    • I miss the headphone jack, and I found a case that offers one. I'll write a review as I have for the Incipio.
    • I miss the home button, but I like FaceID. It allows for some futuristic features like not displaying text message contents before looking at the phone. It seems a little less finicky than TouchID, but I miss unlocking my phone without having to look at it.
    • Not sure what the hell of having a glass-backed iPhone is. The iPhone 4 had it, and it was a mistake. Fortunately, I was able to replace the back with an aluminum back as the iPhone 4 was somewhat user serviceable. This is not. The glass is wonderful at picking up fingerprints but is less slippery that iPhone 6 or 7.
    • Oleophobic tech hasn't drastically improved.
    • The screen is amazing, and truetone is much less so. Going back to the iPhone 7 feels boxed in.
    • Organizing folders in iOS is still as annoying as it was in iOS 5. It's slow and cumbersome. Even a desktop app for managing the phone would be preferable.
    • The iPhone XS doesn't feel that much faster than an iPhone 7 out of the box.
    • The camera is a massive upgrade. I want to default photos to 56mm instead of the wide angle lens. The low light performance is much improved.
    • I'm not sure what sort of significant upgrades can be applied to the iPhone, you have gigabit LTE, 4 GB of RAM, optional 512 GB storage, Bluetooth 5.0, dual cameras, a 10 bit OLED screen, stereo speakers, much faster GPU, IPX68. The only display upgrade I can think of is 120 Hz like the iPad Pro, and possibly a 3rd camera lens. The other updates: CPU/RAM/GPU isn't going to wow consumers. Speed is great but at this point what I wouldn't give for LONG battery life and durability.
    • Giant phones are here to stay. I really miss the iPhone 5 form factor. If I could have that with dual cameras, I'd eschew the iPhone XS form factor.
    • The phone is heavy, like uncomfortably so for holding long periods.
    • I haven't had any social media apps (unless you count untappd and goodreads) on my iPhone since my iPhone 6. I'll be curious to track my usage on Screentime. I've managed over the years to dial back my phone addiction, limiting my notifications, removing social media and such although its omnipresent. The downside of screen time is it counts non-interactive experiences like listening to audiobooks, NPR, podcasts and music all the same. I'm not looking at the screen and usually engaged in biking, driving, running, exercise, chores, shopping, cooking. I don't consider this as "usage" as its not interrupting my life, but rather complimenting it like my iPod did.
    • I'm a bit worried about the durability of the iPhone XS. I'm active: I bike to work, go the gym 2-3 times a week, hike weekends, occassionally skateboard, cross country & downhill ski, kayak, paddleboard, and tried downhill mountain biking this summer. My iPhone 5 was the perfect size and I never used a case. I also went caseless with my iPhone 4, and managed to break it's voice attenna (but not wifi or even the screen) after a big longboarding crash that had me rolling on pavement. My iPhone 6 I broke twice, once with a case. My iPhone 7 I never broke but it felt delicate. I worry about the XS.
    • Animojo and Memoji are gimmicks. Do people use these more than a few times? It's a lot of effort to make one for not much gain.
    • Tranfering to my iPhone XS was pain free whereas my iPhone 6 to iPhone 7 was a nightmare. iOS 12 appeared to download recently apps first as apps like Gmail, Audible, Google Maps, Untappd, banking app, LA Fitness, HBO and a few recently played games downloaded first. That was pretty spiffy, especially when you have about 300 apps to download. You can read about my iOS upgrade issues with the iPhone 7 in Initial Reactions to the iPhone 7 .
    • The iPhone 7 feels more premium without a case than the iPhone XS in hand, it's thinner and more importantly lighter.
    • After a week, I kinda have a love/hate with the notch. the extended space for home screen and portrait apps looks fine but its pronounced as hell. It's an ugly concession.
    • The camera bump. Where do I start? It's awful.

    iOS 12

    • Screentime is my new favorite feature.
    • It felt zippy on my iPhone 7 and thus feels the same on my XS.
    • Why can't I display battery percentage in the rabbit ears? What sort of Johnny Ive bullshit is this?
    • ARkit could be big, but I still haven't found a daily or even weekly use for it.
    • Siri suggestions seem nice but I really only use Siri to text while driving, sometimes change music while driving, and directions while driving. I don't use it in any other circumstance.
    • I'd uninstall Animojo/Memoji if I could, its wasted space for me.
    • I have so few notifications, (only I only allow Gmail and messages) that I didn't know notifications weren't grouped but that seems huge.
    • Password management is nice but it ain't 1password.
    • Apple's photo app is really an unsung hero,and its gradual improvements are fantastic. I love Highlights.
    • iOS 12 isn't hyper exciting, but smartphones updates are pedestrian.
    • I miss the iOS7 app switcher still.

    Things I was wrong about

    Looking back on my impressions of the 7, I figure it's fair I should self evaluate and self actualize. I'm hardly infalliable, and likely as wrong as I am right.

    • Force Touch isn't the equivilent of the right click. It's unpredictable as its so under utilized and not the easiest.
    • The Touch button the iPhone 7 was errie how well it simulated a click. I grew to love it, it wasn't really a gimmick.

    Running Drupal (and other CMSes) Natively via Apache in macOS 10.13.x High Sierra

    Coolestguideontheplanet.com always has been my go-to spot for macOS upgrades and I'll be borrowing for some of the steps as it'll get you about halfway to enabling localhosts.

    You'll need to either use a CLI utility like Nano or BBEdit. If using BBEdit, you will need to click the "Show Everything" box to view invisible files.

    Step 1: Modify the httpd.conf

    Open the httpd.conf

      sudo nano /etc/apache2/httpd.conf
      

    Uncomment the following lines by removing the # in front of the line

      Include /private/etc/apache2/extra/httpd-vhosts.conf
      LoadModule vhost_alias_module libexec/apache2/mod_vhost_alias.so
      LoadModule rewrite_module libexec/apache2/mod_rewrite.so
      LoadModule php7_module libexec/apache2/libphp7.so
      

    Step 2: Modify the Vhosts.conf

    Open the vhost.conf (Note if you've upgraded, macOS should have the httpd-vhosts.conf~previous in the same directy) configuration

      sudo nano /etc/apache2/extra/httpd-vhosts.conf
      

    Entries are added by using the following pattern.

      <VirtualHost *:80>
      ServerAdmin webmaster@dummy-host2.example.com
      DocumentRoot "/usr/docs/dummy-host2.example.com"
      ServerName dummy-host2.example.com
      ErrorLog "/private/var/log/apache2/dummy-host2.example.com-error_log"
      CustomLog "/private/var/log/apache2/dummy-host2.example.com-access_log" common
      </VirtualHost>
      

    Here's an example of a working entry ported from macOS (OS X) 10.12.x

      <VirtualHost *:80>
            DocumentRoot "/Users/MYUSER/Development/website"
            ServerName mysite.lvh.me
    
        <Directory  "/Users/MYUSER/Development/website">
                    AllowOverride All
                    Require all granted
        </Directory>
        

    Step 3: Map Localhost to hosts

    Open the hosts file:

      sudo nano /etc/hosts
      

    Important, this next step can vary quite a bit based on how you've mapped your vhosts URLs. I decided I want all instances of localhost AND lvh.me (lvh being the acrnynom many developers use for local virtual host and the dot me suffix to reinforce that it is local). This is super common.

        127.0.0.1   localhost
        127.0.0.1 lvh.me
      

    Step 4: Restart Apache

    Regardless if you were using a GUI editor like BBEdit, you'll need to restart Apache via the command line

      sudo apachectl restart
      

    Safari and FireFox to block trackers

    I've seen a few sources calling trackers the new "pop-up", although I find it's more insidious than that, considering the plethora of privacy implications that tracking can have.

    Mozilla announced it'd be blocking trackers and 3rd party cookies by default and Adweek reports that Apple is moving to block 3rd party trackers. Unsurprisingly, Google has not.


    Thoughts on Front End Development in mid 2018

    Every now and again, I type up a short list of thoughts on front-end development, and it's become a yearly affair despite my best intentions. Here are my thoughts in 2015, 2016 and 2017. Year after year, it's interesting to collect my thoughts and pen them down.

    • 2018 is the year FireFox became good again, it's live inspection of React states, accessibility view and JS map support is nice, but more so it's the consumery features like containers for FaceBook that has me using it more and more.
    • Once you go ES6+ you can't go back.
    • Chrome's CSS / JS coverage makes you feel bad.
    • Anyone remember post-CSS? Does anyone use it for anything outside of browser prefixing? Does anyone use CSSNext?
    • I've more or less abandoned grunt for gulp and webpack. I still occassionally use CodeKit 3.
    • I don't like Bootstrap 4.
    • Flutter looks like Google being Google. Consider me unexcited.
    • I've finally had to grow up and start learning software design.
    • WILL WE EVER GET CSSGRIDS?
    • Cordova WebView apps are pretty much past-tensed in the era of the React Native, Native Script, Flutter and so on...
    • IE11 still haunts us.
    • CSS Typed Object Model looks great. Too bad we won't be able to use for years or at least until there's polyfills...
    • Google Pagespeed lacks commonsense and is irrelevant. At least we now have Google Chrome Audits via Lighthouse which still spits out some irreverent bullshit.
    • Vue JS looks fun.
    • The term front-end developer is probably going to fracture. I've been saying this for four years. UI Developer has arisen over the years although that term is problematic since we do not have a "web" UI developer. Generally, this applies more to application design.

    Getting your Instagram User ID + Auth Key

    Due to API changes, most articles and utilities are out of date for getting a user ID and auth key, useful for utilities like instafeed.js.

    Step 1: sign into Instagram Developer

    Got to instagram.com/developer

    Step 2: Create Register an application

    Click your "Register an application and then Register new Client ID

    • Application Name:: This can be named anything (sans insta’, ‘gram’, ‘IG’ or ‘Instagram’
)
    • Description: Description for personal use
    • Company Name: This can be your website or name
    • Website URL: URL of the website you intend to place your feed on
    • Valid redirect URIs: Used for application after sign in
    • Privacy Policy URL: URL to your privacy policy
    • Contact email: developer's email

    Step 3: Get your user ID

    Load instagram feed in question with your developer tools open and run the following command in the console:

    window._sharedData.entry_data.ProfilePage[0].graphql.user.id

    (if it doesn't work, hit reload and try again).

    Step 4: Get your AuthO Key

    There's a few ways but the easiest hands down is going to PixelUnion's utility and using it.


    Pure Sass CSS3 Responsive Subtle Water Ripple & Wave animation

    On my company's website, I've slowly been introducing subtle CSS3 animations over the past few months. One of the requests was for a "wave" animation for a background image. After a few false starts, our designer found the following codepen.

    The hack is simple and effective; the original author relied on background images. His trick was overlaying portions of the original image in divs that contained pieces of the original image with random heights. Once the divs were overlaid, he used a very simple animation to alter the heights of the divs with randomly applied intervals using a Scss for loop. The downside? It used a background-position: fixed, meaning if you scrolled, the effect would break and it wasn't responsive. Still, it was rather genius in its simplicity, so I give hats off to Art Carvajal Impressed with the effect, I decided to fork it and make it responsive, and not break upon viewport scrolling.

    Below is the end result, complete with simple Scss Vars to make hacking this into your own project even easier. It's only roughly 50 lines of Scss, and exceptionally performant as it looks great phones or desktops

    See the Pen Moving Water (responsive Hack) by Greg Gant (@fuzzywalrus) on CodePen.


    The age old Apple-doesn't-care-about-professionals rant

    Rather than attempting to wow the world with “innovative” new designs like the failed Mac Pro, Apple could and should simply provide updates and speed bumps to the entire lineup on a much more frequent basis. The much smaller Apple of the mid-2000s managed this with ease. Their current failure to keep the Mac lineup fresh, even as they approach a trillion dollar market cap, is both baffling and frightening to anyone who depends on the platform for their livelihood. - RogueAmoeba Blog

    I identify with this too much. I hope that more than a few high profile Mac developers echo this battle cry.

    For frequent hardware purchasers, this is a constant state of ire. I'm still using a MacBook Retina 2015 because there's not a huge incentive to upgrade, ThunderBolt 3 is certainly of interest but the touch bar isn't a feature care about and actually a net negative for me personally. Apple is highly restrictive on their tiering but I still don't know why I can't get a dedicated GPU in a 13-inch laptop, why did the SD Card slot go away and why can't I get 32 GB of ram in ANY laptop? Why can't I have PCIe slots in a desktop? Why can't we have Mac Mini updates? Why must we drop 32-bit support?

    Apple's "Father knows best" has been wonderful for consumer devices, but professionals have hard requirements that can't be eliminated. A large chunk of professionals just want a box with a ton of cores, user serviceable RAM/Storage, and PCIe slots. Just put in the latest I/O and CPU, update it every 9-12 months and call it a day. It's telling that the most popular blog post I've written is about maintaining classic Mac Pros from 2013. I worry I won't be able to rely on Apple in the future as a developer.


    Download old version of macOS / OS X

    Step 1: Install Homebrew

    Go to brew.sh and download and install HomeBrew. HomeBrew is a Mac OS package manager, a CLI utility for downloading and installing binaries for Mac OS.

    Step 2: Install Macintosh App Store CLI (Command Line Interface) utility via HomeBrew

    From your terminal, run the following command, brew install mas

    This will only take a minute or so for the application to download and install.

    Step 3: Download old macOS via the mas-cli utilty

    The Mas CLI will let you download anything that you have purchased in the past. The way it works is running the command followed by the app store ID number. The following code would be used to download 10.7.

    Example: mas install 444303913

    Below is a list of Mac Store IDs for older versions of OS X. Note: you'll need a valid Apple Store ID that "purchased" older Mac OS versions via the App store You can see your purchases and their IDs using mas List.

    • OS X 10.7 Lion:444303913
    • OS X 10.8 Mountain Lion:537386512
    • OS X 10.9 Mavericks:675248567
    • OS X 10.10 Yosemite:915041082
    • OS X 10.11 El Capitan:1018109117
    • macOS 10.12 Sierra:1127487414
    • macOS 10.13 High Sierra:1246284741

    The Definitive Classic Mac Pro (2006-2012) Upgrade Guide

    Mac Pro Face



    Contents




    The Cheese Grater's last stand

    Apple finally announced a new Mac Pro after the failed 2013 Mac Pro. Little did we know, the trashcan design was a multiplane metaphor, not only as an ode to planned obsolescence but to Apple's opinion of Pro users as it even failed to capitalize on providing modest updates, the computer that was meant to be replaced without replacements.

    The cMac Pro (Classic Mac Pro) remains as the high water mark of Apple professional computers, easily besting even the G3/G4 era computers which made for very upgradable CPUs, GPUs and RAM (thanks to the famed folding door design and CPU daughter cards). Regardless of what the new Mac Pro looks like, we're nearly at the end of the road for the classic Mac Pro. Apple officially dropped the 1.1 - 3.1 Mac Pro support, although the Mac Pros can be hacked to run current OSes. Thunderbolt PCIe chassis finally (sorta) officially support external GPUs. The iMac Pro single core performance is double that of a Mac Pro 5.1 even with a Xeon X5690. This level of performance is bound to trickle down in the next few years to more modest Mac configurations. If the Mac Mini ever received an update to an LGA-1151 let alone an LGA 2066 and ThunderBolt 3, it'd challenge the Mac Pro 5.1.

    Then there's rumor of ARM Macintoshes in the future, in the darkest of timelines where the modular computer is killed as SOC computing takes over. Computers are locked out of OS upgrades as quickly as a phone. In this dystopian future, Google has its way, relegating us to a hellscape of thin clients and subscription services and our own data held as bounty behind a paywall even as every bit is mined deeper like a Pennsylvanian quarry. Lastly, there's phoenix act where the Mac Pro 7.1 (2019?) is a triumphant return to a user serviceable, upgradable box replete with PCIe slots. The Mac Pro in this scenario becomes the vanguard of current community of solder-iron wielding outcasts, cantankerous power users and cranky creative professionals, people disaffected in the era of iOS. It'd be the unity of rejects who cling to past, not out of nostalgia but out of practicality, a mob completely ready to abandon their aging hardware. More than likely, we'll get a Mac Pro that's a middling mess, an attempt to appease Johnny Ive's ego over the requirements of its target audience.

    Whatever the future holds, the Mac Pro Cheesegraters are long-in-tooth, and the viability of using one as a daily driver is fading but with right upgrades has still life left.

    – Greg

    A quick aside for self-indulgence: I originally wrote in 2013 an upgrade guide for the Mac Pro, back in my earliest years of blogging (when this blog was hosted on Tumblr, mistaking Tumblr a utility for blogging). It was talky, anecdotal and amateurish, mostly upgrades I had done myself at various points, but also one of the first attempts at an all-encompassing guide for upgrading Mac Pros. I updated the blog post infrequently over the years, and it became a briar patch of disparate rambling, thorned with tangents and asides. I felt it reflected poorly as I've become a marginally better writer... at least that of am HS sophomore. I decided to clean up, update and rework my blog post but it became very apparent I should start from anew as I was already committing a wholesale field burn. The result is this guide: a roadmap to upgrades with all the relevant info and primary sources (and 7000+ words and a bit of ego-death for the sake of continuity).

    A hearty thanks to all the communities and websites where Mac power users still exist: MacRumors, Netkas, XL8yourmac, TonyMacx86, EveryMac, Ars Technica and to The Mac Pro Upgrade group on FB (users Gianluca M, Jean-Paul R., John C) and Mac Pro Users on FB, (Eric Z.) for providing feedback, and many users who've taken the time to email me to correct any errors.




    Note: The Mac Pro 2006 - 2012 cannot and will not support ThunderBolt, PCIe Thunderbolt cards are exclusively for PCs that have compatible motherboards with specialized chipsets, generally requiring a pass-through cable for internal video.




    Know your Mac Pro's Model

    A good portion of this guide (and others) uses terminology such as "Mac Pro 2008" or Mac Pro 4.1 when referring to what upgrades are feasible. The classic Mac Pros come in five iterations. You can find out a Mac Pro's version by going to "About this Mac" under the Apple menu. All classic Mac Pros share a base level of specifications: Four full length PCIe Slots, 1 mini PCIe slot for an Airport/Bluetooth card, SATA2 3.5 drive bays, two 5.25 inch Optical drive bays (ATA on 3.1 and lower Mac Pros, SATA2 on Mac Pro 4.1+) dual Gigabit Ethernet, five USB 2.0 ports, two Firewire 400 ports, two Firewire 800 ports, and optical digital audio in/out. The differences pertain to the bus/RAM/CPUs and tray designs for RAM and CPUs. Visually from the exterior, these computers are visually the same. Internally since the 1.1/2.1s, and 4.1/5.1s are essentially the same, the best way to verify what the original computer's version was, is via using its model number (or serial number). For more info see EveryMac's Mac Pro specification section and EveryMac.com's Ultimate Mac Lookup.

    • Mac Pro 1.1 aka 2006 aka Woodcrest (CPUs) - the first iteration of Mac Pros. The firmware can be upgraded to 2.1, uses 32 Bit EFI. Can run macOS 10.11.6 with hacks.
    • Mac Pro 2.1 aka 2007 aka Clovertown (CPUs)- The 2.1s were released only in dual quad-core CPU configurations, 2006 dual 2x Core Mac Pros sold used the 1.1 firmware whereas the 2.1s use a slightly updated firmware. Like the 1.1 before, uses 32 Bit EFI. Can run macOS 10.11.6 with hacks.
    • Mac Pro 3.1 aka 2008 aka Harpertown/Penryn (CPUs) - The Mac Pro 2008s are the odd man out as there are little CPU options compared to the 1.1/2.1 Mac Pros and the 4.1/5.1 Mac Pros, 64 Bit EFI, can use modern macOS with minimal hacking.
    • Mac Pro 4.1 aka 2009 aka Nehalem (CPUs) - The firmware can be upgraded to 5.1, uses 64 Bit EFI. When flashed, natively supported for Mojave 10.14, depending on GPU. 4.1s tend to be the upgraders choice.
    • Mac Pro 5.1 aka 2010/2012 aka Westermere (CPUs)- natively supported for Mojave 10.14, depending on GPU The Westermere CPUs are the highest end CPUs supported by LGA 771 Sockets. *Note, there were 2012 Mac Pros sold with a single Nehalem CPU, although somewhat uncommon.



    Firmware upgrades/hacks

    The Mac Pro 2006s (1.1) and 2009s (4.1) occupy a special place as both can be updated to later firmware. The Mac Pro 1.1 to 2.1 enables later CPU (Clovertown) support. The 4.1 gets the bigger boost the firmware update enables Westmere Xeon CPUs, faster bus/RAM. This is one of those times where a software upgrade makes all the difference. See the CPU upgrades section for more details.

    Note: Sometimes it is incorrectly reported that the 1.1/2.1 Mac Pro cannot run 64-bit applications (such as Pindelski's upgrade guide) which is untrue, they are limited to a 32 Bit EFI ROM. 64-bit Applications run natively as this is independent of the EFI ROM.

    Ars Technica reported on the success of the 2009 Mac Pros being flashed by Netkas forum members.

    2006 1.1 Mac Pro

    2009 4.1 Mac Pro

    Mac Pro 5.1 and 10.14 Mojave Compatibility

    The Mac Pro 5.1s can install 10.14 Mojave with one major cavaet, they require a Metal compatbile GPU and strangely will not allow installation to occur if there are any GPUs that aren't Metal compatible, like the GT120. Updating requires pulling non-Metal accelerated GPUs (they can be installed after the update and will still output video). Apple published a partial list Metal-Capable Cards Compatible With macOS Mojave on 2010 and 2012 Mac Pro Models but this does not include the nVidia cards that work with web drivers.

    Mac Pro 5.1 Update for 10.13 & 10.13.5

    Mac OS 10.13 (High Sierra), comes bundled with a new EFI update for AFPS bootablility and works with any 5.1 Mac Pros (including previously upgraded 4.1) Mac Pros but requires an EFI bootable graphics card as reported by MacRumors forum posters.

    Mac Pro bootable NVMe guide

    Clever hardware hackers discovered how to enable bootable NVMe on Mac Pro, it requires making a custom firmware using ROMtool and EXEinject. It's reported that this upgrade works on not only the 5.1, 4.1, but the 3.1 too. Note: The latest firmware upgrade for the Mac Pro 5.1 appears no longer allow this modification.




    OS upgrades

    macOS Mojave Logo

    OS upgrades might seem obvious but the 2006-2007 (1.1 - 2.1) Mac Pros only have 32 Bit EFI and the 2008 (3.1) Mac Pros are officially unsupported. The 2009 Mac Pros can be firmware flashed to become 5.1 Mac Pros. The 2010-2012 can run modern OS X natively without nearly the hacking. The 2008 Mac Pros are easier to upgrade although (and this is important), the airport card that the Mac Pro 2008 shipped with is unsupported. You can upgrade the wireless chipset or use PCIe or USB solutions.

    2006-2007 Mac Pro

    The Mac Pro 2006s can run 10.11.6 but there are some hoops to jump through, notably a video card with at least 512 MB of VRAM and you'll need Captain Pike's Script which takes a lot of the leg work out. Also, wifi will be unsupported with the old chipset, but the Airport can be upgraded.

    2008 Mac Pro

    The Mac Pro 3.1s do not need the 32 bit EFI workaround which means mostly a native experience. Again, the default wifi chipset isn't supported, but the Airport cards can be replaced.

    Upgrade to High Sierra without APFS

    For many pros using legacy apps, High Sierra can wreak havoc on support. Many users have chosen to continue using HFS+ as it ensures compatibility with some legacy applications.




    CPU Upgrades

    xeon 5690

    I sourced the information from MacRumors, so all credit goes to the community there and forum member ActionableMango for compiling this list, this is truncated to the most important bits of information. Also, 4.1/5.1 Mac Pro 1x to 2x CPU upgrades require a CPU tray capable of housing two CPUs which often cost as much as the computer itself.

    Mac Pro 2009 / 2010 / Mac Pro 2012 (4.1, 5.1)

    Mac Pros maximum RAM depends on the CPU configuration in a Mac Pro. Dual CPUs enable more than 2x the maximum RAM. Not all Xeons sold are dual CPU compatible thus cannot be pair with another CPU. i7 CPUs cannot be paired together. The CPUs must be the same, and installing a single CPU causes an error state. Also, go to the original thread to read up on 4.1 Mac Pro dual CPU upgrades.

    • 56GB in a single-processor Mac Pro using a single-processor-compatible Xeon
    • 64GB in a single-processor Mac Pro using a dual-processor-compatible Xeon
    • 160GB in a dual-processor Mac Pro

    ✔️* = Requires Mac Pro 4.1 -> 5.1 firmware upgrade. 4.1 dual CPU -> 5.1 Dual CPU upgrades require the process of delidding the CPUs to deal with the height difference. 5.1 Mac Pros use regular CPUs. The process of delidding can be performed manually or bought pre-delidded. Most users elect to delid the CPUs themselves based on forums.

    Architecture Cores Grade CPU-Model GHz Turbo RAM Watt MP4,1 MP5,1
    Westmere 6 core Dual Xeon X5690 3.46 3.73 1333 130W ✔️* ✔️
    Westmere 6 core Dual Xeon X5680 3.33 3.60 1333 130W ✔️* ✔️
    Westmere 6 core Dual Xeon X5679 3.20 3.60 1066 115W ✔️* ✔️
    Westmere 6 core Dual Xeon X5675 3.06 3.46 1333 95W ✔️*
    Westmere 6 core Dual Xeon X5670 2.93 3.33 1333 95W ✔️* ✔️
    Westmere 6 core Dual Xeon X5660 2.80 3.20 1333 95W ✔️* ✔️
    Westmere 6 core Dual Xeon X5650 2.66 3.06 1333 95W ✔️* ✔️
    Westmere 6 core Dual Xeon E5659 2.53 2.80 1333 80W ✔️* ✔️
    Westmere 6 core Dual Xeon E5645 2.40 2.67 1333 80W ✔️* ✔️
    Westmere 6 core Dual Xeon L5639 2.13 2.67 1333 60W ✔️* ✔️
    Gulftown 6 core Xeon W3690 3.46 3.73 1333 130W ✔️* ✔️
    Westmere 6 core Xeon W3680 3.33 3.60 1333 130W ✔️* ✔️
    Westmere 6 core Xeon W3670 3.20 3.46 1066 130W ✔️* ✔️
    Gulftown 6 core Consumer i7 990X 3.46 3.73 1066 130W ✔️* ✔️
    Gulftown 6 core Consumer i7 980X 3.33 3.60 1066 130W ✔️* ✔️
    Gulftown 6 core Consumer i7 970 3.20 3.46 1066 130W ✔️* ✔️
    Westmere 4 core Dual Xeon X5687 3.60 3.86 1333 130W 🚫 🚫
    Westmere 4 core Dual Xeon X5677 3.46 3.73 1333 130W ✔️* ✔️
    Westmere 4 core Dual Xeon X5672 3.20 3.60 1333 95W ✔️* ✔️
    Westmere 4 core Dual Xeon X5667 3.06 3.46 1333 95W ✔️* ✔️
    Westmere 4 core Dual Xeon X5647 2.93 3.20 1066 130W ✔️* ✔️
    Westmere 4 core Dual Xeon E5640 2.66 2.93 1066 80W ✔️* ✔️
    Westmere 4 core Dual Xeon E5630 2.53 2.80 1066 80W ✔️* ✔️
    Westmere 4 core Dual Xeon E5620 2.40 2.66 1066 80W ✔️* ✔️
    Westmere 2 core Dual Xeon X5698 4.40 4.54 1333 130W 🚫 🚫
    Nehalem 4 core Dual Xeon W5590 3.33 3.60 1333 130W ✔️ ✔️
    Nehalem 4 core Dual Xeon W5580 3.20 3.46 1333 130W ✔️ ✔️
    Nehalem 4 core Dual Xeon X5570 2.93 3.33 1333 95W ✔️ ✔️
    Nehalem 4 core Dual Xeon X5560 2.80 3.20 1333 95W ✔️ ✔️
    Nehalem 4 core Dual Xeon X5550 2.66 3.06 1333 95W ✔️ ✔️
    Nehalem 4 core Dual Xeon E5540 2.53 2.80 1066 80W ✔️ ✔️
    Nehalem 4 core Dual Xeon E5530 2.40 2.66 1066 80W ✔️ ✔️
    Nehalem 4 core Dual Xeon E5520 2.26 2.53 1066 80W ✔️ ✔️
    Nehalem 4 core Xeon W3580 3.33 3.60 1333 130W ✔️ ✔️
    Nehalem 4 core Xeon W3570 3.20 3.46 1333 130W ✔️ ✔️
    Nehalem 4 core Xeon W3565 3.20 3.46 1066 130W ✔️ ✔️
    Nehalem 4 core Xeon W3540 2.93 3.20 1066 130W ✔️ ✔️
    Nehalem 4 core Xeon W3530 2.80 3.06 1066 130W ✔️ ✔️
    Nehalem 4 core Xeon W3520 2.66 2.93 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 975 3.33 3.60 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 965 3.20 3.46 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 960 3.20 3.46 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 950 3.06 3.33 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 940 2.93 3.20 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 930 2.80 3.06 1066 130W ✔️ ✔️
    Nehalem 4 core Consumer i7 920 2.66 2.93 1066 130W ✔️ ✔️

    Mac Pro 2008 (3.1)

    The 2008 Mac Pros have the least CPU options, and with the base CPU configuration from Apple, the 2x quad core 2.8 GHz Mac Pro makes for exceptionally modest gains in the benchmark department.

    Architecture Cores Grade CPU-Model GHz RAM Watt MP3,1
    Harpertown 4 core Dual Xeon X5482 3.2 800 150W ✔️
    Harpertown 4 core Dual Xeon X5460 3.16 667 120W ✔️
    Harpertown 4 core Dual Xeon E5472 3.0 800 80W ✔️
    Harpertown 4 core Dual Xeon X5472 3.0 800 120W ✔️
    Harpertown 4 core Dual Xeon X5450 3.0 667 120W ✔️
    Harpertown 4 core Dual Xeon E5450 3.0 667 80W ✔️
    Harpertown 4 core Dual Xeon E5440 2.83 667 80W ✔️
    Harpertown 4 core Dual Xeon E5462 2.8 800 80W ✔️
    Wolfdale 2 core Dual Xeon X5272 3.40 800 80W ✔️
    Wolfdale 2 core Dual Xeon X5260 3.33 667 80W ✔️

    Mac Pro 2006-2007 (1.1, 2.1)

    The Mac Pro 1.1s with a firmware upgrade can use a wide array of CPUs, making it the second most upgradable in the series of Mac Pros.

    Architecture Cores Grade CPU-Model GHz RAM Watt Min
    Firm-
    ware
    Clovertown 4 core Dual Xeon X5365 3.0 667 150W 2.1
    Clovertown 4 core Dual Xeon X5365 3.0 667 120W 2.1
    Clovertown 4 core Dual Xeon X5355 2.66 667 120W 2.1
    Clovertown 4 core Dual Xeon X5355 2.66 667 120W 2.1
    Clovertown 4 core Dual Xeon X5355 2.66 667 120W 2.1
    Clovertown 4 core Dual Xeon E5345 2.33 667 80W 2.1
    Clovertown 4 core Dual Xeon E5345 2.33 667 80W 2.1
    Clovertown 4 core Dual Xeon E5345 2.33 667 80W 2.1
    Clovertown 4 core Dual Xeon E5340 2.4 533 80W 2.1
    Clovertown 4 core Dual Xeon E5340 2.4 667 80W 2.1
    Clovertown 4 core Dual Xeon L5335 2.0 667 50W 2.1
    Clovertown 4 core Dual Xeon L5320 1.86 533 50W 2.1
    Clovertown 4 core Dual Xeon L5320 1.86 533 50W 2.1
    Clovertown 4 core Dual Xeon L5320 1.86 533 50W 2.1
    Clovertown 4 core Dual Xeon E5320 1.86 533 80W 2.1
    Clovertown 4 core Dual Xeon E5320 1.86 533 80W 2.1
    Clovertown 4 core Dual Xeon E5320 1.86 533 80W 2.1
    Woodcrest 2 core Dual Xeon 5160 3.0 667 80W 1.1
    Woodcrest 2 core Dual Xeon 5160 3.0 667 80W 1.1
    Woodcrest 2 core Dual Xeon 5160 3.0 667 65W 1.1
    Woodcrest 2 core Dual Xeon 5150 2.66 667 65W 1.1
    Woodcrest 2 core Dual Xeon 5150 2.66 667 65W 1.1
    Woodcrest 2 core Dual Xeon 5150 2.66 667 65W 1.1
    Woodcrest 2 core Dual Xeon 5130 2.0 667 65W 1.1
    Woodcrest 2 core Dual Xeon 5130 2.0 667 65W 1.1
    Woodcrest 2 core Dual Xeon 5130 2.0 667 65W 1.1

    Guides on Upgrading CPUs




    GPU upgrades

    GeForce GTX 1080

    When I originally wrote this guide four years ago, it was surprising that users could use off-the-shelf Nvidia cards. I tested a GeForce 760 Hackintosh vs. my Mac Pro, outlined the installation process 2008 Mac Pro Full Instructions and benchmarks here, I've since upgraded to a GeForce 1060.

    With the advent of 10.14 Mojave, OpenGL has been depreciated and replaced with Apple's Metal library for GPU acceleration. This now means Mojave requires (to some degree), Metal compatible GPUs, AMD's modern radeons and nVidias 700-1000 series GeForces (with web drivers) both make the cut. Apple published an official list but doesn't list the nVidia GPUs.

    GPUs are routinely one of the most common upgrades to Mac Pros. There are roughly three classes of GPUs:

    • GPUs that are Mac Native - GPUs that out-of-the-box will display the Mac OS boot screen and do not require additional drivers if the minimum OS is met.
    • GPUs that can be flashed to Apple EFI - these are graphics cards that shipped as a PC graphics card but require a ROM flash to display the EFI Boot screen
    • Graphics cards that can be used in macOS but will not display the boot screen and may require (in the case of Nvidia) additional drivers to output video

    There's some overlap between the last two types of cards. Generally, anyone running a non-EFI compatible boot screen will want to keep an EFI compatible card around for OS upgrades as OS upgrades can stop an NVidia card that isn't Mac OS native from displaying video until the proper drivers are installed. This might sound undesirable but, with the gains of the nVidia cards, most users are willing to forgo the inconvenience, self-included. I've been in all camps, originally using a GeForce GTX 8800, flashing an ATI Radeon HD 6870 to Mac Native EFI and then landing on the GeForce 760 and 1060.

    Lastly, the superpower hungry GPUs (the GeForce 1080 Ti) can be powered by the Mac Pro PSU but require the Mac Pro Pixlas Mod (also covered in the Other mods section of this guide). Users have successfully powered two GeForce 1080 Tis using the Pixlas mod and (possibly upgraded) internal PSU.

    OEM EFI Bootable Cards / Aftermarket EFI Bootable

    EFI compatible cards that have a native Mac version: Mostly OEM cards although with a few notable aftermarket cards.

    DL DIV - Dual Link DVI
    SL DIV - Single Link DVI
    DP - Display Port
    * Pirated Mac Vid Cards ROM, see changelog for details

    NVidia
    NVIDIA GeForce 7300 GT 256 MB GDDR2 1 SL DVI 1 DL DVI
    NVIDIA GeForce GT 120 512 MB GDDR3 1 Mini DP 1 DL DVI
    NVIDIA GeForce 8800 GT 512 MB GDDR3 2 DL DVI
    NVIDIA Quadro FX 4800 1.5 GB GDDR5 2 DL DVI
    NVIDIA Quadro 4000 3 GB GDDR5 1 DL DVI 1 DP
    NVIDIA Quadro FX 5600 1.5 GB GDDR3 2 DL DVI Stereo 3D
    EVGA GeForce GTX 680 2 GB GDDR5 1 HDMI 1 DP 1 DVI-I 1 DVI-D
    PNY NVIDIA Quadro K5000 4 GB GDDR5 2 DVI 2 DP
    NVIDIA GeForce GTX 780 * 3 GB / 6 GB GDDR5 1 DL DVI, 1 HDMI, 1 DP
    NVIDIA GeForce GTX Titan * 6 GB GDDR5 1 DL DVI 1 HDMI 1 DP
    NVIDIA GeForce GTX Titan X * 12 GB GDDR5 1 DVI 1 HDMI 1 Triple DP
    ATI/AMD
    ATI Radeon HD 2600 XT 256 MB GDDR2 1 SL DVI 1 DL DV
    ATI Radeon X1900 XT 512 MB GDDR3 2 DL DVI
    ATI Radeon HD 4870 512 MB GDDR5 1 Mini DP 1 DL DVI
    ATI Radeon HD 5770 1 GB GDDR5 2 Mini DP 1 DL DVI
    ATI Radeon HD 5870 1 GB GDDR5 2 Mini DP 1 DL DVI

    Flashable to EFI compatible cards

    The most commonly flashable video cards are ones that have a Mac equivalent that was either sold by Apple as OEM or aftermarket, and the ROMs then were distributed on the open market, a few cards require physical modification. The advantage is once the ROM is installed, the card acts/behaves like a native card, but means some additional functionality might be lost (cards that have extra video output ports may not work). Below are software-only flashable cards. I used for years an ATI Radeon 6870.

    Non-EFI Bootable Cards

    nVidia has chosen to write drivers (labeled "web drivers" as macOS is distributed with nVidia drivers for Mac EFI cards) for their video cards so that off the shelf cards can be used in Mac Pros. However, without a Mac compatible EFI ROM, they cannot display video at boot and do not output video until the driver has loaded. Some of the ATI cards are plug and play, specifically the Sapphire RX PULSE series, meaning that even after OS updates, the cards will output video without any driver updates, unlike Nvidia cards. However, neither AMD or NVidia cards will output video at the EFI boot screen, and video will not start until the drivers have loaded (roughly right before the login screen). With the NVidia video cards, even security updates can require a web driver update, meaning if you update, next boot will not output video until the driver has been updated. Note: To my knowledge, all the GTX 700-1000 series are supported by web drivers. There seems to be a little less consistency in the GT series so research before buying a GT series. For example, the GT610 works under Mojave.

    image

    Photo Credit: Amazon.com

    Custom Flashed Cards: Depending on how much time you've spent researching upgrades, you may have read about the website/business, MacVidCards. MacVidCards sells custom flashed EFI NVidia cards (the 1000 series), but I hesitate to link directly to their site as several FaceBook/MacRumors posts have been lukewarm. The cards do work but the turn-around times are long, communication infrequent and the prices are high, but they appear to be legitimate, with many testimonials floating around message boards from longtime members that they do indeed work as promised. MacVidCards claims to have written a custom EFI ROM. Rather than collaboratively explain how said hack was done (Unlike previous releases TonyMacX86 / MacRumors / Netkas), MacVidCards chooses to be a monopoly. (Note: Dave of MacVidCards notes he did contribute on previous AMD card hacks) I'd rather not weigh too much on the ethics on it, but software developers do deserve compensation and depending on the actual work performed on the EFI ROM, it may very well be truly custom. As of writing this, they are the only game in town when it comes to making the NVidia 1000 series cards Mac EFI compatible. I suggest googling for them, and let you be the judge if its worth the cost. Update: Also, I have to note that, after reading the previous statement, Dave of MacVidCards reached out to me and also corrected on errors found on this page. So if nothing else, my experience with MacVidCards has been fair in my limited dealings with them considering my hesitation to recommend them.

    NVidia Webdriver Manual Installation

    TonyMacX86 forums do an excellent job of direct linking to the NVidia installers for driver version number by OS version. Note: my list may not be 100% up-to-date depending on when I've last updated this guide.

    Note about SLI: Currently, there isn't any SLI support under macOS, and this seems unlikely to change. Windows, however, will support SLI in a Mac Pro.

    NVidia Driver Automatic Installation

    Seeing the above mess of links and the corrosponding versions of drivers, Benjamin Dobell wrote a CLI utility to install the Mac NVidia drivers that work for your system, as described as "This script installs the best (not necessarily the latest) official nVidia web drivers for your system." Go to github: NVidia Update.

    Useful Links

    Which card should buy?

    There isn't a "best card" for any computer, rather how much money you're willing to spend and if the money could be better spent elsewhere. This is an arbitrary metric as even a 2.1 Mac Pro will see significant gains in GPU tasks, with a GeForce 1080 Ti over lesser cards (for example, a GeForce 1070). Consider this: GeForce 1080 Ti sells for many times more than a Mac Pro 2.1 itself (as of writing this in May 2018, a factor of 3x times the price). Commonly, forums and groups will mention "pairs well," or "bottleneck" but any high-end GPU will "pair well," the question is more about where a user can see more performance gains. I'd argue buying a 4.1 Mac Pro, and mid-range GPU would be better money spent as it'd feel faster for many day-to-day experiences and is very upgradable, but that's just my personal opinion.

    The next question is, do you want an EFI native card? Many users, self-included, I elected to go the route of NVidia and to use a secondary graphics cards to protect me against OS upgrades. Some users may find this too cumbersome, whereas some users go as far as to operate without a backup card, and prep their computer for OS upgrades by preinstalling drivers and executing a few commands. The AMD Saphire RX 580x Pulse tends to be loved by more everyday users as OS updates will not break the ability to display video, thus not requiring any workaround such as using a backup graphics card or using a boot manager to select which OS they're booting instead of Option key booting.

    Lastly, consider 4k and 10-bit support of the card you are interested in. Pretty much all the current roster of cards will drive multiple monitors at 60 Hz 4k whereas older cards may only support one display at 60 Hz or worse, only one display at 30 Hz 4k.

    HDMI (and Display Port) Audio

    Many modern graphics cards have HDMI and thus capable of outputting audio. There's a very long thread of intrepid hackers at Mac Rumors.




    I/O Upgrades

    USB 3.0 Card

    The Mac Pros can support many more cards than listed here but these are all common cards, NewerTech and Sonnet are reliable. Not all cards are equal, some are more performant, in the case of USB 3.0/3.1 offering full duplex per port instead of shared bandwidth. Also, some non-listed cards have issues. I had an off-brand Inateck PCI-E to USB 3.0 which worked but also caused a reboot loop when trying to shut down. The only way to turn off my Mac Pro was to hold down the power key forcibly. I personally use an SYBA SY-PEX40039 SATA card as my bootable SSD for my Samsung Evo. I've elected not to include USB 2.0 only or Gigabit Ethernet-only or SATA II only cards as all are found natively on all versions of the classic Mac Pros.

    USB 3.0

    • Sonnet Allegro USB 3.0 / Sonnet Allegro Pro
    • Inateck KT4004
    • RocketU 1144D / HighPoint RocketU 1144C
    • HighPoint RocketU 1144E
    • CalDigit FASTA-6GU3 Pro (Discontinued)
    • HighPoint RocketU 1144CM -
    • Inateck PCI-E to USB 3.0 - (Caused Reboot loop in 2008 Mac Pro)
    • Sonnet Technologies Tempo Duo PCIe (2x eSATA / 2x USB 3.0) - (discontinued)
    • Newer Technology MAXPower 2 port eSATA 6/GBs & 2 Port USB 3.0

    SATA/eSATA

    Note: Not all SATA cards are bootable on OS X. Currently, the list is expanding, non-bootable cards will be listed as such. Known bootable cards will be listed as such. If no notes appear, it's because I haven't researched this yet.

    • NewerTech MAXPower PCIe eSATA 6G Controller - Bootable
    • MAXPower 4-port eSATA 6G PCIe 2.0 - (bootable)
    • MAXPowereSATA 6G PCIe 2.0 RAID 0/1/5/10
    • MAXPower RAID mini-SAS 6G-2e2i
    • Sonnet Technologies Tempo SATA Pro - Bootable
    • Sonnet Technologies Tempo SATA E2P
    • Sonnet Technologies Tempo SATA 6Gb/s PCIe 2.0 - (discontinued)
    • Sonnet Technologies Tempo SATA Pro 6Gb PCIe 2.0 - (discontinued)
    • SYBA SY-PEX40039 SATA III
    • HighPoint Rocket 620 2 SATA
    • ORICO PFU3-4P 3 Port
    • ATTO ExpressSAS H680 Low-Profile x8-External Port
    • ATTO ExpressSAS H644 Low-Profile 4-Internal/4-External Port
    • ATTO ExpressSAS H6F0 16-External

    Firewire

    • Sonnet Technologies Tango Express Combo FireWire 400/USB 2.0 Card
    • Sonnet Technologies Allegro FireWire 800 PCIe
    • Sonnet Technologies Allegro FW400 PCIe - (discontinued)

    USB 3.1

    • MAXPower 4-Port USB 3.1 Gen 1
    • Sonnet Technologies Allegro USB-C
    • StarTech 4-Port USB 3.1 (10Gbps) Card PEXUSB314A2V
    • Aukey B01AAETL6Y 2 port USB 3.1
    • CalDigit FASTA-6GU3 Plus (USB 3.1 / 2x eSATA)

    Ethernet (10 Gigabit)

    Useful Links




    Storage Upgrades

    The classic Mac Pros carried onboard only SATA 2 and (ATA for 1.1-3.1) which has a limit of 300 MB/s, which far less than what modern SSDs can tap. The Mac Pros can use SATA SSDs without any special modifications, with the caveat that read/write speeds are significantly lower than their potential max speeds. The most popular upgrade, as of writing this, are PCIe sleds for SATA SSDs, which often feature two trays for RAID0 configurations, bringing up the speeds to the 1.2 GB/s range.

    SATA2 still won't be fully saturated even by performant 3.5 spinning disk drives (as of writing this) the current gen 3.5 drives like Western Digital Black drives. For those looking to sacrifice ports, OWC made a series of multi-mounts to go inside the dual 5.25 drive bays for 3.5 and 2.5-inch drives.

    The 1.1, 2.1 and 3.1 Mac Pros also have two extra SATA ports hidden on the motherboards, which while a royal pain in the ass to access, can be routed up to the optical bay for modders looking for more SATA storage or replace optical bays with SATA variants. 4.1/5.1 Mac Pros removed ATA and thus have SATA accessible. Newer Technology made an eSATA Extender Cable Adapter specifically for users looking to make eSATA ports out of the hidden ports, but blocking off a PCIe port in the process.

    Also worth noting both OWC and Newer Technology make 2.5 -> 3.5 speeds for the drive bays found in Mac Pros although I can attest for two years of not using a sled that they are optional if you rarely move your Mac Pro.

    OS X can boot AHCI SSDs which faster than the standard SATA drives via PCIe sleds offering significantly faster speeds, often double that of SATA SSDs but tend to cap out at 1500 MB/s.

    NVMe (NVM express) is also now supported with the appropriate PCIe sleds under 10.13 with the glaring issue of only being read/writable but not bootable. It appears that AHCI is only bootable... however, clever users have discovered that creating a Fusion Drive with NVMe, with only the boot record on the AHCI storage (it can be a thumb drive) allows for NVMe boots allowing Mac Pros attain the incredible speeds of NVMe. The 960 Evo by Samsung attains incredible 2237 MB/s reads, and 1405 MB/s writes, roughly double to triple the read/writes of SATA, and NVMe tends to sport faster 4k Random read/write times.

    NVMe bootablility can now be obtained by using a firmware hack upgrade. See the entire thread here. Notably, this firmware hack appears to work for 3.1/4.1/5.1 Mac Pros.

    OWC Aura and Accelsior SSDs and APFS

    OWC appears to make the only SSDs that are incompatible with APFS, the default file system for 10.13+. According the MacRumors forum posters, OWC Aura owners have been offered a rebate on Aura Pro SSDs. The Aura series is unlikely to be found in a cMac Pro setup as it'd require an external case. Users report that Accelsior SSDs work with HFS+ with 10.13.

    PCIe SATA sleds

    • Sonnet Technologies Tempo SSD (2x 2.5 SSD) - bootable
    • OWC Accelsior series - bootable

    PCIe AHCI sleds

    • Angelbird Wings PX1 PCIe - (Bootable only with AHCI or Fusion drive if using NVMe)
    • Lycom DT-120 (bootable, not AHCI specific)
    • Sintech Apple PCIe
    • Kingstone Predator Ahci SSD
    • Amfeltec SQUID series (4x AHCI or NVMe M.2) - Must be Gen2
    • Highpoint 7101a (M.2)

    PCIe NVMe sleds

    • Researching...

    AHCI SSD PCIe sled Host adapters

    Sled adapters are popular as they simplify SSD upgrades but functionally are the same as SATA cards for speed. The Sonnet Tempo SSD allows for two drives, making it the better of the products on this list. All products in this list are bootable.

    • OWC Accelsior S: PCIe to 2.5" 6Gb/s SATA SSD Host Adapter * Not APFS compatbile
    • Sonnet Technologies Tempo SSD 6Gb/s SATA PCIe 2.5" SSD Host Adapter
    • Sonnet Technologies Tempo SSD Pro Plus 6Gb/s eSATA / SATA PCIe 2.5" SSD Host Adapter

    Useful Links




    Fusion Drives

    The Fusion Drive once was Apple's solution to mitigating the high cost/low storage space of SSD. The Fusion drive was an OS level pairing between a standard spinning disk SATA drive and an SSD. These days the idea of creating a Fusion drive might seem strange with SSD prices continuing to drop, where the economics of TB sized SSDs are much more attainable.

    Fusion Drives have become en vogue once again thanks to the partial support that macOS appears to have regarding NVMe. NVMe isn't bootable, but Fusion drives are.

    The hack goes as follows: Disable SIP / Install the hacked NVMe driver for 10.12, (you may still need it for specific brands in 10.13), then a string of installation commands... Rather than re-outline them, the following links are useful.

    Useful Links




    Display Upgrades

    The Mac Pro's display limitations are a factor of graphics cards and whatever monitor you can afford. There's a minor caveat that flashed 7950s and 7970s booting with 60 Hz 4k displays will hang, thus must run at 30 Hz at the boot screen. Most 79xx cards have dual ROM so day-to-day the UEFI ROM can function as the cards default which bypasses the boot-screen video output. Also, 4k supported wasn't official until 10.9.3. Forum members at MacRumors have confirmed that 144 Hz 4k displays do work. Notably, older NVidia GPUs with the web drivers will not support 10-bit color but the latest GPUs do, and the same goes for AMD's. Most displays (especially budget) use Frame Rate Control (FRC) to achieve simulated 10-bit instead of true 10-bit panels, by parsing the 10-bit color stream, and for colors that fall outside the 8-bit range, cycling between near shades of colors within the 8-bit spectrum. This visually creates a simulated 10-bit experience. This is acceptable for many purposes, but film editors and graphic designers may require the accuracy of true 10-bit color.

    Depending on setup 4k @ 60 Hz via HDMI may require workarounds whereas DisplayPort tends to be far more reliable.




    Bluetooth / Wireless Upgrades

    The Mac Pros 1.1 - 5.1 all include one mini PCIe slot for Airport cards. The advantage is that you do not have to sacrifice a PCIe slot and upgrade Bluetooth and 802.11 in one upgrade. Any Mac Pro can be upgraded to 802.11 a/b/g/n/ac + Bluetooth 4.0+. I personally bought a card from osxwifi.com and outlined my experiences here.

    Vendors like OSXWifi sell a mini PCIe to Apple Airport adapter + the Apple Airport BCM94360CD. Each can be bought separately or packaged together.

    Installing the cards isn't much harder than regular PCIe cards.

    Mac Pro 1.1-3.1s looking to keep wifi support for unsupported OSes can keep native wifi / Bluetooth with the BCM94360CD.

    • Apple Broadcom BCM94360CD - 1.1 / 5.1 Mac Pros (The Mac 1.1-3.1s have a Bluetooth antenna that's attachable via USB data lines, the 4.1/5.1s antennas are located off the logic board thus an extension cable is needed)

    Useful Links




    Ram Upgrades (Memory)

    As many users probably are already aware, the Mac Pros can address more RAM than Apple officially lists and depends on the CPU configuration. If for some reason you intend to run pre-10.9, OS X pre-Mavericks had a maximum of 96 GB of RAM.

    Mac Pro 5.1 (2010/2012)

    The 5.1 Mac Pro depending on CPU config may run 1333 MHz ram at 1066 MHz. Any CPU config can use the slower clocked memory; there is some debate on performance effects Mac Performance Guide tests for information. Users also report mixed ECC/non-ECC ram bootable on the Mac Pro 5.1. Lastly, OWC and EveryMac generally report the maximum ram on the 5.1 as 128 GB, but users have confirmed that 160 GB is possible. The Mac Pro will not boot with more than 160 GB of RAM.

    The Mac Pro 5.1 can run in both Dual and Triple channel memory modes, this is dependent on how many matched pairs of RAM is placed into the Mac Pro. A Mac Pro can 5.1 can run in triple channel mode with six paired DIMMs, whereas if 2,4 or 8 DIMMs are used, the Mac Pro will run in dual channel mode. Notably, memory performance is increased roughly 50% by running a Mac Pro in triple channel mode but result in small real-world performance tests equate to 3% speed increase in. Also, see "Is Tri Channel functionality maintained when 4th memory stick used?" for further info.

    Maximum DIMM size: 32 GB

    Maximum RAM:

    • Single Processor Xeon: 56 GB
    • Dual Processor Capable Single Xeon: 64 GB
    • Dual Processor Xeon: 128 (8x16) 160 GB (5x32)
    • Dual Channel configuration: 2, 3, 4, 5 or 8 DIMMs
    • Triple Channel: 6 DIMMs

    Apple's Recommended DIMM type:

    • PC3-10600E, 1333 MHz, DDR3 SDRAM UDIMMs
    • 72-bit wide, 240-pin ECC modules
    • 36 ICs maximum per ECC UDIMM
    • Error-correcting code (ECC)

    Mac Pro 4.1 (2009)

    Maximum DIMM size: 16 GB

    The 4.1 Mac Pros can be firmware upgraded to 5.1, which changes the RAM support and maximum RAM. Like the Mac Pro 5.1, it can run in dual and triple channel modes.

    Maximum RAM:

    • Single Processor Xeon: 48 GB
    • Dual Processor Capable Single Xeon: 64 GB
    • Dual Processor Xeon: 128 GB

    Apple's Recommended DIMM type:

    • PC3-8500, 1066 MHz, DDR3 SDRAM UDIMMs
    • 72-bit wide, 240-pin ECC modules
    • 36 ICs maximum per ECC UDIMM
    • Error-correcting code (ECC)

    Mac Pro 3.1 (2008)

    Maximum RAM: 64 GB

    Maximum DIMM size: 8 GB

    RAM must be installed in pairs, and Apple recommends Apple approved heatsinks to keep fans at a minimum. Can use 667 MHz FB-DIMMs as found in the 1.1/2.1 but with a speed penalty. Also, XLR8yourmac's mixed speed pairing tests.

    Apple's Recommended DIMM type:

    • 800 MHz, DDR2, FB-DIMMs
    • 72-bit wide, 240-pin modules
    • 36 memory ICs maximum per DIMM
    • Error-correcting code (ECC)

    Mac Pro 1.1/2.1 (2006/2007)

    The Mac Pro 1.1/2.1s Mac RAM depends on the firmware. OWC/Everymac reports the 2.1 Mac Pro with a maximum of 32 GB which is incorrect. Users have confirmed using 8 GB DIMMs in 2.1s.

    RAM must be installed in pairs, and Apple recommends Apple approved heatsinks to keep fans at a minimum.

    Maximum RAM:

    • Mac Pro 1.1: 32 GB
    • Mac Pro 2.1: 64 GB

    Maximum DIMM size:

    • Mac Pro 1.1: 4 GB
    • Mac Pro 2.1: 8 GB

    Apple's Recommended DIMM type:

    • 667 MHz, FB-DIMMs
    • 72-bit wide, 240-pin modules
    • 36 devices maximum per DIMM
    • Error-correcting code (ECC)

    Useful Links




    Other Upgrades

    Blu Ray / Blu Ray Writer

    The Mac Pro can use any SATA or USB 3.0 Blu-Ray Drive as Blu-Ray is ISO compliant, thus no special drivers are needed, but macOS does not have native support for Blu-Ray disc creation or watching Blu-Ray movies. VLC supports Blu-Ray playback in all its HD glory, and Roxio Toast can burn Blu-Ray disks. There's also plenty of software for ripping Blu-Rays for macOS.

    Fan Control

    Macs Fan Control takes the champion of the best fan control software, allowing users to use different thermal sensors to control fan clusters or other values. The best parts are the application is free, and there's both a Mac and Windows port.

    Macs Fan Control

    PCIe expansion

    While the classic Mac Pros do not have Thunderbolt, they do support PCIe expansion chassis. Specialty companies like Cubix and Dynapower USA Netstor series make macOS compatible PCIe expanders, generally taking a 16x PCIe slot as a host and dividing its bandwidth into more PCIe slots. These do not come cheap as they're uncommon.

    Mac Pro Pixlas PSU Mod

    The Pixlas mod is a power supply specific modification to draw taps directly from the PSU as opposed to using the standard PCIe power cables, which are only six pins instead of 8 pins thus unable to make the full power draw needed for the 250 watts required for extreme-end GPUs. Mac-build specialist, Big Little Frank has run 2x GeForce 1080 Ti + NVMe successfully using the Pixlas modification with a possibly upgraded PSU.

    External Power Supplies

    To mitigate the stress on the Mac Pro's power supply (tallying in at 980w of power), some users use external PSUs for their GPUs, especially if they have two high-end GPUs such as the GeForce GTX 1080 as they peak at 250w power.

    Replacing the Battery

    Over the years, batteries can go bad and cause errant behaviors (generally resolved temporarily by zapping the PRAM, holding down command-shift-p-r). The Mac Pro uses a 3 volt, BR2032, located on most models above the bottom PCIe slot.

    NorthBridge High0Temperature fix

    The NorthBridge chipset runs typically hot, to begin with, around 65C/150F but there have been a few owners who've had extraordinarily high temps (120C/250F). Fortunately, users have tips for fixes.

    Fan / Heat Sink / other case part Replacement

    Shops like dvwarehoues, wellovemacs, and macpartsonline carry parts for classic Mac Pros. eBay also tends to be a popular grounds for classic Mac Pro replacement pieces.

    Look up serial Number

    This may seem like an odd thing to do, but if you're buying a used Mac Pro 5.1, you may want to see a computer's stock information to see if the Mac was originally a 4.1 Mac Pro. This can be done at sites like appleserialnumberinfo.com.

    Linux on 2006 Mac Pros

    Running Linux on 32-bit EFI Macs takes more effort than 64-bit EFI Macs to run the 64-bit distros. Below are guides on running Linux on older Macs.

    Windows 10 on Mac Pros

    Officially Apple does not support Bootcamp with Window 10, but that shouldn't stop anyone. I've personally used Windows 10 on both a 3.1 and 5.1 Mac Pro, albeit at one consession: it was on a seperate drive.




    Service Manuals

    All the support manuals can be found at Apple.com - Manuals - Mac Pro, but for ease of use, I've organized them in this section. Notably, the 4.1/5.1 Mac Pros (2009, 2010-2012) are very similar internally thus any 2009/2010 manual works for the 2012.

    Note: All the manuals are linked are PDFs.

    User Guide Manuals

    Instruction Manuals




    Buying Used Mac Pros on eBay

    Seeing as the Mac Pros are no longer made, used markets are the only places to find Mac Pros. I bought my 2008 Mac Pro from Apple but bought my 2010 from eBay.

    If you're here, I assume you already know this, but it bears repeating. Used iMac 5ks 2017 iMacs often go for prices similar to Mac Pro 5.1s, have upgradable ram (up to 64 GB) and have Thunderbolt 3 making it eGPU viable. The single core score of an iMac 5k 2017 i5 is nearly double the best Mac Pro 2012. With the 5k monitor built in and support for years to come and the ability to drop in an i7-7700k (for the adventurous) which bests all but the 12-Core Mac Pros in multi-core performance, I'd suggest considering an iMac as in most tasks it'd be noticeably faster.

    • If considering a single CPU Mac Pro, Dual CPU trays for Mac Pro 4.1/5.1s cost nearly as much as the computer itself (sometimes more).
    • The Dual CPU 2009 (4.1) Mac Pro is considered the upgraders choice as they're very hackable, as it only takes a firmware flash to convert them to a Mac Pro 5.1. The only caveat is upgrading the CPUs requires delidding.
    • Used CPUs can be found on quite a few sites for reasonable deals. I've read a few people buying used X5690s (the highest tier CPU that the 5.1 Mac Pro can accept) for about $50 a pop from Alibaba.
    • Some sellers sell 5.1 Mac Pros that are formerly 4.1s upgraded. If you're unsure or the seller is, the serial number can tell you when the computer was manufactured and its model type.
    • Mac Pro 1.1/2.1s so far haven't been able to run later than OS X 10.11, which limits their longevity
    • The Mac Pro 3.1 can run the latest OS X with minor hacks, making them bargains but are limited in upgrades and performance.
    • 2010 and 2012 Mac Pros are virtually the same, there are no performance differences other than the base configurations.



    Collected Articles on classic Mac Pro and the 2019 Mac Pro




    Changelog

    Making and maintaining this guide takes a fair amount of work, and feedback from users is greatly appreciated to make this the most accurate/best guide possible. If you have suggestions or edits, please feel free to contact me at: blog@greggant.com.

    9/26/18 - It's mojave time! Added notes on 10.14 Mojave installation, Metal, Mojave patcher for Mac Pro 3.1s, and OWC APFS problems.

    9/19/18 - Added link to After Effects GeForce 1080 vs Radeon 580

    9/04/18 - Mild copy edit + driver downloader.

    8/27/18 - Added note about DynaPower USA to PCIe expanders, full list of AMD cards and some minor copy editing.

    8/3/18 - Added eBay purchasing notes, Minor copy editing to new content

    8/2/18 - Special thanks to reader Geo B. for sending me info about the FASTA-6GU3 and Amfeltec SQUID. Added notes on Triple channel memory. Also, Big list of corrections (typo spot, correction about language around UEFI, 2006 Mac Pro OS compatibility, and other bullet points), thanks in part to Dave @ MacVidCards for his very-direct but informative e-mail (Dont'worry, we're cool, or at least I assume we are). As per request, any reference was changed to from "Mac Vid Cards" to "MacVidCards." Notably, Dave mentions that the Mac 780/Titan/Titan X EFI compatible cards use a pirated version of his custom/hacked ROM. While I haven't verified this, as I don't really have means or time to do so (this page is for fun and to help other people like me), I see no reason to doubt this claim.

    6/13/18 - Added Know Your Mac Pro, link to Pixlas dual GPU mod by Big Little Frank, added HDMI Volume control lifehacker link.

    6/12/18 - Minor update to GPUs list, added also firmware update info, finally added a blur about delidding, xlr8yourmac fixed.

    6/1/18 - NVMe is now bootable with firmware hacks, added info in NVMe and firmware sections.

    5/27/18 - Added link to Netkas Mac Pro 1.1 -> 2.1 firmware utility and StarTech 4-Port card to USB list.

    5/23/18 - Added link to wifi install guide for 5.1 Mac Pros, link cleanup so links consistently open blank page, minor proofing.

    5/22/18 - Added HDMI Audio links, Mac Pro 5.1 Update for 10.13, Also, time for some proofing: Fixed quite a few typos, grammar blunders, and punctuation.

    5/21/18 - Added Mac Pro manuals from Apple.com

    5/17/18 - Added Linux on 2006 Mac Pros links

    5/16/18 - 5770 Error correction info

    5/15/18 - Minor copy editing, fixed bad link to anchor tag for CPU upgrades, a note about SLI.

    5/14/18 - Reworked the intro, it's wordy now. Minor copy editing, more PCIe sled info, more 4.1 firmware upgrade links.

    5/13/18 - Added Pixlas mod info, Classic Mac Pro gone but certainly not forgotten.

    5/11/18 - Added Upgrade to High Sierra without APFS, added NVIDIA Quadro FX 5600, AMD FirePro W7000 to flashable cards, AMD Radeon 770/5780 Roms link, mac-pixel-clock-patch-V2 link, How to Boot to Windows without a Boot Screen link, NVMe links, Disable internal Bluetooth (for USB dongles), note about pre-10.9 RAM, serial number lookup, note about 64-bit on 1.1/2.1 mac pros.

    5/10/18 - Links to EveryMac for RAM instructions, quick thoughts on graphics cards purchases and links to NVidia web drivers.

    5/9/18 - Copy Editing + Responsive CPU tables + links open new windows.

    5/8/18 - Images + feedback from users (added Replacing battery + memory) + restructure so contents supercedes intro.

    5/7/18 - Guide launch, first published


    Even real Amazon Reviews can be manipulated...

    Bezos-owned Washington Post published a large story on Amazon fake reviews, but that's just the beginning. Years ago I bought an Anker Bluetooth Keyboard. I gave it three stars despite its rock-bottom $20 price, as I couldn't imagine using it beyond the lightest use cases as the feel was abysmal (keys were squishy and wobbly). It technically "worked" but even if I were given one for free, I'd still would have not like the product. Price and value are interconnected, but there's a floor where simply the value of an object ceases increase regardless of how low price as my affinity for the product will not increase.

    What followed was Anker harassing me to change my review. I admired they wanted to "fix" the situation but the product worked as advertised so there wasn't anything to fix. Had they left at that, then this would have been the end of the story.

    Anker spams me

    Anker e-mailed several times, although I deleted a few of the e-mails. I believe the count was roughly 5 emails, near daily. I grew tired of it and contacted Anker, and they inferred that they were willing to give me at least more Anker products (it wasn't entirely clear) beyond a second keyboard to reconsider my review. Anker crossed a narrow ethical line. They didn't offer me money, but they were willing to sweeten the pot for me to reconsider under the implication I'd consider changing my star rating. Long story short, I did not change my review nor did I take Anker up on offers. The keyboard was mediocre and short of re-engineering it, there was nothing more to say. Giving a second mediocre keyboard, wouldn't have equated to one good keyboard.

    Anker spams me

    I'm willing to bet Anker didn't violate any of the terms of service for Amazon and the value of a real customer (me) changing my review, in exchange for some bonus swag (cables? I'm speculating) they, essentially buy a review without "buying" a review. This struck me as insidious behavior and a general mistrust of "Amazon" brands, products that seem to exist entirely in the Amazon ecosphere.

    I realize I'm singling out Anker but it's also the company I've had first-hand experience with. Even in 2013, fake reviews were a problem but this alerted me to a new form of review inflation. I've been far more skeptical of the "Amazon" brands since, those companies that seem entirely exist in the Amazon eco-sphere, usually selling cheap electronics or knock-offs of more popular products with strikingly high reviews, like popular Symphonized, selling stylish headphones at cheap prices.

    Does Symphonized pay reviewers or harass negative reviewers? I don't know and that's problematic.


    Cubase - Error Changing permissions when Installing (for any version of Cubase, Cubase Artist, Cubase Essentials) Fix

    I recently ran into a problem trying to install the latest version of Cubase. Below are a few of the errors I encountered:

    Error changing permissions in 0755 in /System/Library/Extensions/AuthenticationSupport.plugin
    Error changing permissions in 0755 in /System/Library/Extensions/AuthenticationSupport.plugin

    Error changing permissions in 0777 in /System/Library/Extensions/AuthenticationSupport.plugin/Contents.plist
    Error changing permissions in 0777 in /System/Library/Extensions/AuthenticationSupport.plugin/Contents.plist

    Error changing permissions in 077 in /System/Library/Extensions/AuthenticationSupportEnabler.plugin
    Error changing permissions in 0777 in /System/Library/Extensions/AuthenticationSupportEnabler.plugin

    My initial inclination, being a developer, was to use the terminal and sudo chmod the permissions which didn't work. If the previous statement doesn't mean anything to you, chmod is a unix utility that's part of macOS but only accessible by the terminal, that can change the permissions of files (edibility) of files.

    This, of course, did not work as I encountered the same problem when attempting to update drivers on my Mac Pro for a nVidia graphics card.

    macOS post 10.10, features System Integrity Protection, which prevents various system files from being modified by other software. This is a good idea except when it creates a problem like trying to update Cubase from versions. For me, I was upgrading from Cubase Pro 7.5 to Cubase Pro 9.5, but this could happen with Cubase 8, Cubase 8.5, Cubase 9 and the various versions of Cubase like Cubase Artist and Cubase Elements.

    The process is as follows: Disabling the System Integrity Protection, installing the software and re-enabling System Integrity Protection. The steps are outlined in my nVidia post but below are the same instructions.

    Step 1

    Verify you have System Integrity Protection enabled. Go to the terminal (the macOS terminal is located in applications/utility) and type the following command into the window. This should return "enabled".

        csrutil status
      

    Step 2

    Restart your Mac and hold down the Command-R keys during startup to boot into recovery mode. (alternately, hold the option and select the recovery partition). The recovery partition will take longer to boot than normal.

    Step 3

    You should see the macOS installer prompt screen. Ignore it and go to the Utility menu and select the terminal option. Run the following command in the terminal.

    p> Ignore the installer prompt and select from the Utility, Terminal and run:

        csrutil disable
      

    Step 4

    Reboot normally. Install the Cubase software, even if the rest of the software installed successfully.

    Step 5

    Reboot again into Recovery mode and go to the terminal. Run the following to re-enable System Integrity Protection.

        csrutil enable
      

    Now you can reboot normally and start using your software!


    Rise of the backlink spammers

    Recently I've been hit in the past week or so two separate requests to fix broken links on old blog posts, each 4 years old or older. The first is a "Nice try" for for a rather crappy tech blog. Comparitech seems to a form spammer. Comically, the example I found is from the FreeBSD Pipermail mailing list about an archived article from 2002, about VNC portal mail configging. The bot suggests linking to an article explain the difference between VNC and a VPN.

    Ellen Fisher <ellen@comparitechmail.net>
    3:50 AM (9 hours ago)
    Hi Greg,

    I found a link that isn’t working on one of your pages and thought you’d want to know.

    I landed here - http://blog.greggant.com/posts/2013/10/17/53-mac-only-design-development-utilities-apps.html, and noticed you have a link to the Webgraph Facebook Blocker tool (http://webgraph.com/resources/facebookblocker/) which seems to have been discontinued.

    We have a guide to help people stop Facebook tracking them across the web - SPAM URL removed

    If you are updating your page, perhaps you could point people to our guide instead?

    I hope this helps!

    Thanks,
    Ellen
    -----
    Ellen Fisher
    Comparitech

    Yeah, I'm not going to do that. The guide was very so-so, and a bit out of date to boot.

    The second instance is interesting for the persistence, three separately e-mails spaced out. The link in question, was to a website offering a pirated flash version of Plants vs Zombies. As I do not have flash installed, I couldn't comment onto the quality but likely it was advertisement loaded.

    Jessica Bridges <jessycatbridges@gmail.com>

    Mar 15

    to blog
    Hey there,

    Are you able to please update something on your website?

    You were linking to the Plants vs Zombies game on this page of your website - http://blog.greggant.com/posts/page8/
    The link was going to this game - http://www.popcap.com/games/pvz , but I guess since popcap sold PVZ to EA they took the game away....

    Here is a secure working version I found on Google - SPAM URL REMOVED

    Hope it helps! Classic game =)

    ----
    Jessica Bridges
    Digital Artist & Illustrator @ Jess Creative

    The spammer tries to engage again.

    Jessica Bridges <jessycatbridges@gmail.com>
    Hey again,

    I emailed a few days ago about the Plants vs Zombies broken link on your site, wondering if you had the chance to update it yet?

    Don't mean to pester you, just my OCD talking =)

    Best,
    Jess

    Last try...

    Jessica Bridges <jessycatbridges@gmail.com>
    Hey again,

    Last email I promise =) Just wondering if you've received my emails below about the broken link? I don't mean to be a nag, I'm just kind of a nerd for these things =)

    Cheers
    Jess

    My guess is these are bots pre-programmed with to search the bowels of google for links or broken links as an angle to target small websites to correcting URLs as a way to gain standing via backlinking to gain page weight in Google. The Jessica bot is interesting for the follow ups. My theory is it'd spammed me repeatedly even if I had changed the link.


    Finally, a headphone jack that works for the iPhone 7 / 8 - Incipio OX case Review

    Let's just say I'm not a fan of Apple's decision to remove the headphone jack. Rather than recant my entire rant, the long and short is Apple removed the headphone jack to sell it's W1 headphones, knowing the shortcomings of Bluetooth. The W1 headphones provide a better user experience than Bluetooth alone can provide, and Apple has yet to license the W1 technology outside its own Beats headphones. While the iPhone audio isn't "closed", as any Bluetooth headphones will work off the shelf, it has placed Apple/Beats headphones with an advantage. Any argument pro-headphone jack removal has to contend with this reality that Apple is nudging consumers is placing a squeeze on 3rd party headphones, and the headphone jack represented a port that Apple had no way to subjugate. Pundits cheered as the noose tightened.

    Fuze Case vs iPhone
    Pictured: The bulky Fuze case was the first case that offered a headphone jack.

    Since owning the iPhone 7, I've owned several failed products, the most significant let down being the Fuze case, a half-baked product that provided a janky non-MFI headphone jack and questionable battery case. It was bulky. Worse, it just didn't work well. It didn't support headphone controls or headphones with microphones. The battery case required to be powered up and down, and if the case was out of battery, then the headphone port would fail to work. Also, the case occasionally failed to be recognized. The company turned out to be a bit of a scam too, closing up shop only to re-appear as powerpluscases.com, selling the same crappy case.

    My second try was a Veniveta iPhone 7 case, which was simply a bluetooth headphone port stuck to a case. Ironically this half-baked case was far more viable than the Fuze, despite the shortcomings. Again, headphone controls didn't work. The case required independent charging, and its Bluetooth experienced was glitchy, often failing to connect the first time I fired it up. I was able to put up with it as it had the same problems as the Fuze, without the bulk and a bit more reliably crappy performance.

    Veniveta case

    Pictured: The veniveta lasted about a year before failing to hold a charge.

    Looming forever has been the Incipio OX, a case made by a reputable case maker. Every few months since its announcement, I'd e-mail Incipio about the status. Finally, when I went to check on the mythical case, I found it was shipping. I ordered. It's somewhat pricey at $69.99, but I used a 15% off coupon I found with a little google-fu bringing it down to $59.50. The order shipped the day I ordered it (with free shipping) and only took three days to arrive via USPS.

    The Review

    OX case - top
    Pictured: The Veniveta lasted about a year before failing to hold a charge.

    The OX is low profile, akin to the sort of cases iPhone users have been used to since it's inception, a rubberized plastic modeled case that fits snuggly to the iPhone. Unlike the Fuze or the Veniveta, it functions as a protective case, provides razor-thin margins to keep the camera lens from protruding beyond the case and a scant millimeter lip around the screen, providing protection from the screen resting on surfaces. It's soft to the touch and reminds me of the official Apple iPhone cases. This will protect your phone and feels as impact resistant as any high-quality low-profile case. It's stylish in the way any case is. Nothing beats the look of an uncased iPhone, but if you're wrapping it up, you won't be visually offended by the Incipio.

    Snapping on the case is pretty simple, and requires little effort, it only requires lining up the lightning port and plugging it in. I was a bit unnerved when I received "Unsupported Device" messages from the case, but I'll get to that in a minute. The volume and power buttons are covered but remain easily accessible and easy to press. Lastly, the case adds a bit of a chin to the iPhone, with two ported sections to project the internal speaker. It'snovel as it makes the iPhone speaker directional and more effective.These are the little things that separate Incipio from Indiegogo would-be case makers.

    After plugging the case in, and receiving the device not supported I was worried. I plugged in my headphones, pressed the play/pause button and.... it worked. I then proceeded to plug my phone into my car charger and plug it into my deck. My iPhone was charging AND playing music at the same time. Subsequent case fittings, I haven't seen the message since so I'll chalk it up to user error.

    OX case - bottom

    I tested it with multiple sets of headphones, (Massdrop x NuForce, 1more Triple Driver, Symphonized NRG, Klipsch X11is, Beyerdynamic DT-990s & DT-770s, Sennheiser HD-650s) and every last one worked. Pulling out the headphone jack paused the audio as expected. The only minor hiccup is I didn't seem to have discrete volumes for the jack detecting the difference between headphones that included controls vs. standard headphones, something that iPhones with headphone jacks were able to do. I guess this feature is gone.

    The audio quality also was the same as the Apple dongle cables which have haunted me the past year and a half, much better than the Fuze which sounded soft and distance or the sometimes gravelliness of the cheap Bluetooth on the Veniveta.

    OX Case vs Apple's case
    Pictured: iPhone 7 with OX case vs iPhone 6 with Apple case. The OX slightly is thinner.

    Final Thoughts

    It took too long to hit the market but THIS IS THE CASE FOR ANYONE WHO WANTS A HEADPHONE JACK ON THEIR IPHONE. It works, and it works well. It's light, well made, oh and it works. After being burned twice now, I've found new harmony in my life. I'm listening to my earbuds and charging my phone as I type this. It's everything that I've missed from the iPhone 6. I just wish I could have had this case for longer. I haven't had a chance to test it with the iPhone 8, but seeing as the iPhone 8 other than the 0.2mm thickness, my gut says yes. (edit: users confirmed it works with the 8)

    Right now, as far as I know, it only comes in iPhone 7/8 size and not the plus. The only other game in town is yet-another, IndieGogo campaign, this time by Encased, for their product called the "AudioMod", another bulky battery case with a headphone jack, advertising versions fo the iPhone X and Plus variants. It looks more promising than the faceless brand behind Fuze. Personally, The Incipio is exactly what I want as I'm not fond of battery cases but at least iPhone X and Plus owners can join the party. Here's hoping to that Incipio continues the OX line. (Edit: I bought this case. It's alright, but I don't like battery cases.)

    Price: $69.99

    Incipio OX

    9/20/18 Update - After using this case for almost 6 months, it's still my go to case for daily usage. It protects my phone and the camera bump. It's supper light and makes the phone easier to grip. The only issue I've experience is one in a great while first plug in with my headphones will get sound out of only one ear bud, all it takes is unplugging the headphones and plugging them back in. I'm unsure what causes this issue: headphones or the case. As someone who's pretty active, (I bike to work, hike, run and go to the gym about 3 times a week, and went on trips to the Redwoods, Canadian Rockies and Iceland and logged August where it rained on every single trip) this case has survived my lifestyle and has no visible scuffs or damage. I'm not rough on my phone as I rarely drop it or bang it, but it also gets a fair amount of jostling and foul weather. I haven't submerged my phone in water with this case. I bought the Encase battery case to compare against it but, the Incipio works slightly better. The Encase sometimes will "lose" sync and require me to reseat the phone into the case.

    The only minor annoyance with the cases is that if you want to plug your phone into a car or carplay system you must remove the phone. It will sync via iTunes and other operations but will not allow you to play audio via the port. It's strange but that's it.

    Also like any case that connects via the lightning port (like battery cases), the speaker phone performance degrades a bit. This isn't any specific to this case, but anything that requires covering the bottom portion of your phone will adversely affect your speaker phone performance, most notably the mic pickup. The mic performance suffers as its no longer able to function as an omnidirectional microphone.

    I've seen on amazon some negative reviews but the Incipio from my personal experience is amazing. I roll around using my favorite wired earbuds and able to unplug them and my phone reverts instantly to its internal speakers. It even pauses the audio if I unplug my headphones just like the dongle or iPhones with headphone jacks. I love this case and I hope they make an iPhone X/XS variant.


    Added HTTPS for Inaudible Discussion

    It's been on my to-do list but as out-of-site, out-of-mind problems go, I hadn't gotten around to it prior. Now I have. There'll be a day or so of a "self signed" security error and after this blog should then be 100% HTTPS friendly.


    On the subject of the Mac Pro 2019...

    "Where I think this whole saga gets very frustrating for a lot of current and potential Mac Pro customers is that Apple is describing a product — a powerful, professional-grade, modular desktop computer — that already exists: it’s the tower-style “cheese grater” Mac Pro. While Apple is working away to reinvent one of the most critical components of a professional user’s workflow, those users are stuck with product choices that may not quite fit." - Nick Heer, Pixel Envy.

    This should be embossed onto Apple's Professional Workflow's HQ. To paraphrase Paul Haddad, just throw some Xeons in a box. This should be easiest product release in Apple's entire lineup. Pros just want a box that can house multiple storage devices, PCIe slots, the latest I/O (even thunderbolt is entirely optional when you have PCIe) and lastly, user serviceable. That's really it. They could literally reuse the case from the Power Macintosh 9600 and we wouldn't care.

    Apple envisioned the 2013 as a Mac that could be carted onto the set of a Hollywood style shoot and edit dailies on the spot with Final Cut Pro X, but conceptualizing it in an entire vacuum. While Apple takes the approach the customer doesn't know what they want, that's true in the consumer market but a massive mistake when you're dealing with professional. They know exactly what the want.

    If you want evidence of the demand for such a mythical device: search 2012 12 core Mac Pro in ebay and try and name another computer. Many cost more than the current 5k iMac, new from Apple.


    Installing a GeForce GTX 1060 / 1070 / 1080 into a Mac Pro 2010/2012

    Years ago, I posted a guide on how to install a GeForce 760 or 770 into a 2008 Mac Pro. I included a fair amount of benchmarks to boot. It's lasted me well over three years and made the jump to a 2010 Mac Pro but I finally pulled the trigger on a 1060. You can install a 10x0 series into a 2008 Mac Pro as well, but this guide specifically focuses on the 201x Mac Pros. The main differences between the two are the PCIe power port positions and the lack of the annoying PCIe bar hanger latch. Upgrading only took me a few short minutes, the longest part of the process was plugging/unplugging all my connected devices. There's hardly any special skills or knowledge needed.

    Lastly, I've created the Definitive Mac Pro upgrade guide, which includes a lot of information about GPUs (and plenty more) not covered in this article. I suggest taking a look at the GPU section as it covers AMD chipset cards and flashable cards.

    Before you get started, there are a few things one should be aware of:

    MSI GeForce GTX 1060 6 GB

    1. Both AMD and nVidia make EFI compatible graphics cards that will work on OS X. nVidia cards (GeForce 700 through 1000 series) only require installing the web drivers whereas the Sapphire PULSE Radeon RX 580 8GB is (so far) is the only RX 580 that works without any hacking/flashing.
    2. The nVidia drivers currently require 10.12 Sierra or above to use the 1000 series cards.
    3. The nVidia (nor the AMD RX 580) card will not allow you to see the EFI boot screen with the card plugged in (the screen you see if you hold down the option key and the Apple logo). If this is important, I highly recommend keeping an original card around (or flashed). I personally use an ATI Radeon HD 2600 XT (so old that it's not AMD) that shipped with my 2008 Mac Pro computer since its modified to be fanless but any will do, flashed or factory as long as it can display the Apple logo on boot. You can operate the computer without a card capable of displaying the EFI boot screen. However, you’ll have to manage booting using Start Up Disk in OS X and use the bootcamp tools in Windows to switch boot drives and you will not see any picture until the login screen.
    4. The RX 580 and GTX 1060 are fairly evenly performant but as of writing this, the 1060 is cheaper since any model will suffice, and requires less power and can be found to be significantly quieter in some models.
    5. Modern graphics cards require additional cabling and rarely do the graphics card ship with additional power cables. You'll need to purchase the power cables separately, also, the Mac Pros require mini PCIe to PCIe power cables.
    6. Modern GPUs are quite performant (still) on Mac Pros. A 2010 Mac Pro with a GeForce 1080 eats an iMac 5k alive in GPU tests (unsurprisingly).
    7. Not every GPU port may work with the nVidia drivers depending on the card config. In the case of my GeForce GTX 760, all ports worked sans one of the DVI ports. As a general rule, count on most but not all ports working and do diligent research. The best places to check are MacRumors and TonyMacX86 forums.

    Step 1:

    If you're upgrading from a stock card, you may be unaware that the PCIe bus doesn't deliver enough power thus PCIe power additional cables are required. The Mac Pros include two power ports for PCIe power but use special low profile cabling often referred to "Mini PCIe".

    The Geforce 1060 / 1070 / 1080 require external power. Also, the 1060 requires an 8 pin power cable, the Mac Pro defaults are 6. You'll need a 6 to 8 pin power adapter. I ordered the following: two of the mini PCIe to PCI-e Power Cable (disregard the G5 mislabeling) and a 6 to 8 pin PCIe power adapter, which are much more easily found.

    Cable requirements

    This may differ between card manufacturer, but the following is true for the base models.

    • GTX 1060: 2x mini PCIe to PCI cables, 1x PCIe 6 to 8 pin adapter
    • GTX 1070: 2x mini PCIe to PCI cables, 1x PCIe 6 to 8 pin adapter
    • GTX 1080: 2x mini PCIe to PCI cables, 2x PCIe 6 to 8 pin adapter

    MSI GeForce GTX 1060 6 GB in handThe MSI GTX 1060 is massive, roughly 11 in x 5.5 in x 1.5 in thanks to the oversized cooler.

    Next any off the shelf GeForce GTX 1060 or GTX 1070 or GTX 1080 will do. Personally, I picked up the GTX 1060 MSI Gaming X 6 GB, which is regarded as one of the least noisy cards on the market. With bitty coins wrecking pricing, I just wasn't willing to pay for the 1070. I hope all crypto currency fails so we can go back to normal pricing, but I digress. I paid $355, which isn't great but many of GTX 1060s makes are going for more.

    Step 2:

    Pre-install the nVidia drivers, especially if you do not have a Mac EFI card. TonyMacX86 has a nice handy guide to what version based on OS 10.13 High Sierra or 10.12 Sierra or alternately.

    Plug in your power cables first! The GeForce 1060 is big; it dwarfs my 760. Fortunately, the Mac Pro 2010 / 2012 ports are much easier to access than in a 2008 Mac Pro.

    Mac Pro 2010 PCIe Power cables with PCIe cards

    The low profile mini PCIe power cables are located in the bottom back of the PCIe chamber.

    Step 3:

    Do the usual remove slot thumb screws, remove/move old GPU etc. The Mac Pro 2010/2012s have a PCIe rail hanger, originally when I installed this I didn't realize the latch sets and unsets the hanger as it was my first time installing a card into a Mac Pro 5.1. I originally was able to install the card without it using a bit of muscle then shortly thereafter, I discovered the latch but didn't bother updating the guide. Later, Several readers took time to point out that the latch for the PCIe chamber (a few with a bit of a condensing tone, as nothing seems to make some people happier than telling other they're wrong). Rather than save face, here's how you avoid being a dumb dumb like I was. If you're finding it difficult to install the card, the PCIe chamber latch is located on the grey plastic assembly. Press the button the assembly and slide it back. Use the bottom-most slot as the card is dual height.

    If you're looking for more information on how to install a PCIe card in a Mac Pro, everymac.com has plenty of information including videos.

     GeForce GTX 1060 6 GB running in Mac OS X Sierra

    Benchmarks

    I haven't spent much time with the card, but I did fire up on OS X Tomb Raider (2013) via Steam. At 2560 x 1440 with all settings maxed (16x Anisotropic filter etc), I managed an average frame rate of 57.6 FPS on a 12x 2.9 GHz 2010 Mac Pro with 32 GB of RAM.

    It's no secret that there's always been a gaming performance gap, macOS sadly scores quite badly compared to its Windows counterpart, so it's only fair to compare Mac to Mac or Windows to Windows and not Mac to Windows when considering the gains. Rather than benchmarking Windows, which isn't my daily driver, I'm more interested in how the GPU affects macOS. Below are my Uniengine v4 benchmarks vs when I ran them against my 2008 Mac Pro. Despite the low marks when compared to running Uniengine in Windows, The Mac Pro 2010 is twice as fast by the benchmarks as my previous setup of a 2008 Mac Pro running a GeForce 760. One of the more fascinating things I learned when trying my hand at a Hackintosh was that the 3rd generation 3770k i7 wasn't quite enough to completely best the over-engineered Mac Pro despite having a faster bus / CPU, but merely matched it. If/when I have more time, I may swap the GPUs to see if the scores are as GPU dependent as they seem.

    Uningine Benchmarks

    OpenGL 2560 x 1440 8xAA FullScreen Quality:Ultra Tessellation: Extreme

    Mac Pro 2010 (Xeon X5670 2x 2.93Ghz) + GeForce GTX 1060 + 32 GB RAM + Samsung 840 750 GB SSD

    FPS: 33.2

    Score: 837

    Min FPS: 7.4

    Max FPS: 72.1

     

    Mac Pro 2008 (Xeon E5462 2x 2.8 Ghz) + GeForce GTX 760 + 14 GB RAM + Samsung 840 750 GB SSD

    FPS: 16.1

    Score: 405

    Min FPS: 5.8

    Max FPS: 37.4

     

    Hackintosh (i7 3770k 3.5 GHz) + GeForce GTX 760 + 16 GB RAM + Samsung 840 750 GB SSD

    FPS: 15.7

    Score: 396

    Min FPS: 6.9

    Max FPS: 37.3

     

    Hackintosh (i7 3770k 3.5 GHz) + GeForce GTX 770 + 16 GB RAM + Samsung 840 750 GB SSD

    FPS: 18.8

    Score: 474

    Min FPS: 7.6

    Max FPS: 47.5

    Mac Pro 2010 GeForce 1060 vs eGPU setups

    I used benchmarks provided by a thread on eGPU.io, credit goes to the forum posters for the comparisons. There aren't any perfect comparisons so here's a run of the GTX 1060 in my Mac Pro 2010 vs Thunderbolt 3 Mac running the considerably better 1070 and an iMac 2011 running a 1060. Depending on perspectives, the eGPUs do quiet well or the Mac Pro 2010 is fairly viable. The big difference in eGPU vs internal.

    OpenGL  1920 x 1080 8xAA FullScreen Quality:Ultra Tessellation: Extreme

    Mac Pro 2010 (Xeon X5670 2x 2.93Ghz) + GeForce GTX 1060 + 32 GB RAM + Samsung 840 750 GB SSD

    Score: 1306

    FPS: 51.5

    Min FPS: 19.3

    Max FPS: 106.5

     

    iMac 2011 27 inch (3.4 GHz) + GTX 1060 6GB

    Score: 1226

    FPS: 48.7

    Min FPS: 8.4

    Max FPS: 96.9

     

    MacBook Pro late 2016 13 inch (2.9 GHz) + MSI GTX 1070 6GB Aero OC

    Score: 1825

    FPS: 72.4

    Min FPS: 9.8

    Max FPS: 138.8

     

    macOS vs Windows

    As previously mentioned, this shouldn't come as any sort of surprise but Windows 10 gaming is still quite a bit of ahead of Apple, although Metal shows promise. As of right now, DX11 is the king regardless of your opinion on it in performance. Windows performs a full 10 FPS faster, or about 24% faster. in the same benchmark with the same settings.

    OpenGL  1920 x 1080 8xAA FullScreen Quality:Ultra Tessellation: Extreme

    macOS 10.12.6

    Score: 1306

    FPS: 51.5

    Min FPS: 19.3

    Max FPS: 106.5

     

    Windows 10, 64 bit, Direct 3D 11

    Score: 1609

    FPS: 63.9

    Min FPS: 21.7

    Max FPS: 135.3

     

    I plan to update the benchmarks in time. I may bring in the GeForce 760 for a reference when I have more time and possibly test in a 2008 Mac Pro in the future.

    Troubleshooting

    It's a good idea for the first boot to keep around an EFI card, as you may have to enable the web drivers. Also, I encountered the error of "Mac nVidia Web Drivers fail to update or cannot remove Kext files" when updating my OS recently; you'll want to follow the instructions I posted to deinstall the drivers if this happens to you.

    Final Thoughts

    Upgrading GPus isn't something I'd normally wax philosophical on, but we're post-golden era for OS X, and the Mac Pro is a relic.

    Ever since nVidia has shipped it's web drivers, gone are the sketchy days of flashing a 6970 and using a rom creator. Installing off-the-shelf GPUs has gone from tribal knowledge to common knowledge for the Mac Pro user since I wrote my "how to" guide for the 760. Ironically, it wasn't until Apple killed upgradability that the dream of off-the-shelf GPUs could be bought without the infamous Apple-tax. I debated even not calling this article a "how to". The down side is despite the EFI compatible ROMs preloaded on the 700+ GeForce cards; they're not EFI boot screen compatible on OSX sadly. The only game in town is macvidcards.com which according to all accounts on MacRumors is a legit source, but I find the idea of hoarding an EFI hack a little irksome. It's hard to complain too much as nVidia has quietly kept the Mac Pro and Hackintosh community happy, self-included. There's no specialized knowledge needed to upgrade your GPU or abnormal risks of a bad firmware flash. The only caveat is you'll want to keep an EFI card around for major OS updates.

    Upgrading the GPU is probably second best thing outside of an SSD to make an old Mac Pro feel young if you desire to run 4k and/or use any sort of motion graphics software, play games etc. It's hard not to recommend upgrading as there's a strong case to be made for removable GPUs. A Mac Pro with armed with a higher end GPU will best even the mighty iMac Pro handedly in GPU related benchmarks.

    eGPUs are viable but not as performant. There's just simply no topping a PCIe card slots although we're probably coming to the end of the Mac Pro era if/when Thunderbolt gets an update. Thunderbolt 3 is fast but still has a lot of room for improvement. It's 40 gigabits 5.1 GB/ is approximately the speed of a PCIe 3.0 4x slot. If/when Thunderbolt gets an upgrade (Thunderbolt 4?) Bumping it up two-fold would bring it to roughly 8x PCIe 3.0 or shy of a 4x PCI 4.0. 8x PCIe currently offers roughly 95-99% of the performance for gaming, even with a GeForce GTX 1080. That said, PCIe 4.0 coming out very soon, and PCIe 5.0 may be only a year and change out, boosting PCIe 16x to a truly mind-boggling 63 GB/s a sec (504 gigabits per second). Thunderbolt won't be catching up PCIe any time soon, but it could be for practical purposes concerning consumer GPUs.

    Also to add to the end of the cheese-grater era is the ever-looming Mac Pro. The word "modular" has been tossed around recently quite a bit to describe the next iteration. The Mac Pro flames have been stoked yet again with the very curious mention in Bloomberg's rumor-filled article Apple is said to plan to move from Intel to own Mac chips. It's highly unlikely Apple has anything in the pipeline that's even near the iMac's i9 configurations but will sport the same Bridge2,1 ARM A10 CPU that's found in the iMac Pro. Also, the new Mac Pros are at least out to 2019 and will be shaped by workflows.

    The Bridge chipsets allow for some truly unexciting features like "Hey Siri" to be always on even when the computer shut down and/or to manage graphical keyboards like the one found in the MacBook Pros.

    My gut feeling is if the iMac Pro is any sort of indicator, the next Mac Pro will be absurdly expensive and my guess is it'll sport less upgradability than the 2006-2012 "Cheese grater" Mac Pros but more than the abysmal 2013 "trash can" Mac Pro. Floating rumors around ARM CPUs seems a step away from modularity but a step closer to iOSifying Macs to annual upgrades, stopping the Hackintosh community and locking users out of OS upgrades after 5 years. I am not optimistic about the future of the Mac Pro or the Macintosh.

    The Mac Pro has been a bit of an outlier. I used a 2008 Mac Pro for 10 years. When I bought it, I was still in a 3-year upgrade cycle, going from G3 -> G4 -> G5. I used my Mac Pro 2008 longer than all three computers combined, and only did I recently replace it with a 2010 Mac Pro. That's a significant reduction in computer sales Apple, to engineer a computer that can be used viably for 10 years and I worry they understand that too well. All for the cash, man...

    For now, Mac users have only three choices: eGPUs, old Mac Pros, and the elusive Hackintosh. Any path will get you serious gains. My guess is the 1000 series is likely the last stop for most cheese grater users as we're at a crossroads: Thunderbolt is almost fast enough for GPUs (and PCIe enclosure are becoming more popular), and Apple may yet give us a modular computer.

    8/2/18 Update

    Minor Editing update, thanks to Stuart K for spotting a typo.

    4/2/18 Update

    Some minor proofing and added in a lot more benchmarks. Kids love benchmarks.

    4/5/18 Update

    Final Thoughts ended up long-winded.


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